Rust Server TrendsSeismic network · station log
Recording Stations11,634 Players45,438 Active3,128 Wipes · 3 h92 48 h

Station XX-13957 · no signal

GatorLand

Offline 209.192.255.59:29447 checked 12d ago

teams off hardcore
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,957
top 64%
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13957 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct18 Oct20 Oct21 Oct23 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average
7/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
6/ 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
5/ 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
2/ 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
2/ 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
2/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on GatorLand?

Generated by the game, the map on GatorLand is procedural and size 4,562.

Which settings and rules apply on GatorLand?

No gather rate appears in the name of GatorLand. It gives no group limit in its listing. It plays in hardcore mode, The toughest ruleset Facepunch offers. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on GatorLand right now?

A reading taken now finds GatorLand offline; the most recent activity was 12 days 1 hours ago.

How does GatorLand rank against other Rust servers?

The last seven days of player hours place GatorLand at #13,957, in the top 64% of all ranked servers.

Operator and location

How reliably does GatorLand stay online?

No contact with GatorLand right now, and the last recorded contact was 12 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 15 October 2026.

Which region does GatorLand run from?

A region is not published by GatorLand. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 209.192.255.59:29447 is the address it uses.

Which Rust version is GatorLand running?

GatorLand is running Rust network protocol 2634 and build 167781 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

How often does GatorLand wipe, and on which days?

On record so far are too few of GatorLand's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 12 days 20 hours is how long the current world has been running.

Server tags

What do the server tags on GatorLand mean?

These are the tags GatorLand publishes for the browser to read: gmhardcore (Game mode): A harsher ruleset, hardcore; mp40 (Max players): Slots: 40; ts0 (Group limit): Teams are disabled; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): Game build: 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does GatorLand appear?

The Rust Server Trends lists that take in GatorLand are: Rust community servers without the side modes. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore; Last wipe: In the last 2 weeks.

Join the server

How do you connect to GatorLand?

To join, enter client.connect 209.192.255.59:29447 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,gmhardcore,cs167781,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp40
Max players Slots: 40.
ts0
Group limit Teams are disabled.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build Game build: 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.