Station XX-14937 · no signal
(Aura PvE) No Decay PvE
Offline 209.192.255.168:28529 checked 13d ago
- Players now
- 1/ 40
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,937
- top 69%
- Last wipe
- 18d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 40 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on (Aura PvE) No Decay PvE?
(Aura PvE) No Decay PvE runs a procedural map of size 3,000 with seed 646127621, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on (Aura PvE) No Decay PvE?
The name of (Aura PvE) No Decay PvE gives no gather rate. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on (Aura PvE) No Decay PvE right now?
No players are recorded on (Aura PvE) No Decay PvE at this moment; it is offline, and the last sighting was 13 days 1 hours ago.
How does (Aura PvE) No Decay PvE rank against other Rust servers?
The last seven days of player hours place (Aura PvE) No Decay PvE at #14,937, in the top 69% of all ranked servers.
Server details
How reliably does (Aura PvE) No Decay PvE stay online?
(Aura PvE) No Decay PvE is down at the moment; the last recorded contact was 13 days 1 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. 15 October 2026 is when Rust Server Trends first recorded it.
Where in the world is (Aura PvE) No Decay PvE hosted?
No region is published by (Aura PvE) No Decay PvE. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 209.192.255.168:28529 is the address it uses.
What build of Rust does (Aura PvE) No Decay PvE use?
(Aura PvE) No Decay PvE is running Rust network protocol 2634 and build 167781 on a machine with Linux. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does (Aura PvE) No Decay PvE run its wipes?
On record so far are too few of (Aura PvE) No Decay PvE's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 18 days 1 hours is how long the current world has been running.
Tags
What do the server tags on (Aura PvE) No Decay PvE mean?
The game's server browser reads the tags (Aura PvE) No Decay PvE publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does (Aura PvE) No Decay PvE appear?
These Rust Server Trends lists include (Aura PvE) No Decay PvE: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto (Aura PvE) No Decay PvE?
You can connect by pressing F1 in Rust and typing client.connect 209.192.255.168:28529 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. You can find its website at https://aurapve.com/.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.