Rust Server TrendsSeismic network · station log
Recording Stations11,879 Players98,401 Active3,904 Wipes · 3 h400 48 h

Station EU-15195 · recording

Trust Issues

Online EU 208.115.206.26:28215 checked 8m ago

monthly wipes vanilla
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#15,195
top 68% · #2529 in EU
Last wipe
27d ago
monthly schedule
Next wipe
7d 2h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station EU-15195 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123417:0002:0011:0021:0006:0015:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020017:0002:0011:0021:0006:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence

wipe-day peak
1players, last three wipes

Coming wipes

  1. 7d 2hThu 5 Nov, 19:00 UTCFW
  2. 35d 2hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 2 Oct, 04:04 UTC27d ago M0.0rising 1 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
472/ 500
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 214 on average
240/ 275
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 165 on average
136/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
160/ 400
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 126 on average
92/ 125
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 120 on average
151/ 300
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Trust Issues?

Generated by the game, the map on Trust Issues is procedural, size 4,250 with seed 1332784174. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Trust Issues?

The name of Trust Issues gives no gather rate. At the game's default, groups can have up to 8 players. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Community, as a community server. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.

Player counts

How many players are recorded on Trust Issues right now?

At this moment, Trust Issues records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does Trust Issues rank against other Rust servers?

For player hours across the last seven days, Trust Issues takes #15,195 overall and #2,529 in Europe, inside the top 68% of all ranked servers.

Server details

How reliably does Trust Issues stay online?

Trust Issues is up at the moment. Its reported uptime points to a restart about 10 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Trust Issues perform under load?

Across the last 48 hours it averaged 111 server fps, with a floor of 78. Buildings, deployables and all the rest of the world's entities brought it to a high of 99,596. It reached a ceiling of 3,031 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Trust Issues run from?

With its EU tag, Trust Issues lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 208.115.206.26:28215 is the address it uses.

Which Rust version is Trust Issues running?

Rust network protocol 2634 and build 167584 on Windows is what Trust Issues runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Trust Issues?

1 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 0 hours after the wipe.

How often does Trust Issues wipe, and on which days?

At the force wipe each month Trust Issues wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 27 days 12 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Tags

What do the server tags on Trust Issues mean?

The game's server browser reads the tags Trust Issues publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167584 (Build): The game build is 167584; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Trust Issues appear?

These Rust Server Trends lists include Trust Issues: EU Rust servers, Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Region: Europe; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto Trust Issues?

Enter client.connect 208.115.206.26:28215 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,EU,gmrust,cs167584,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams max out at 8, the default set by the game.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167584
Build The game build is 167584.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.