Rust Server TrendsSeismic network · station log
Recording Stations11,795 Players69,100 Active3,591 Wipes · 3 h187 48 h

Station XX-15308 · no signal

Local PVE | Closed test

Offline 203.23.178.51:28015 checked 10d ago

moddedoxidepve
Connect
Players now
0/ 4
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,308
top 70%
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-15308 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 4 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep25 Sep13 Oct17 Oct22 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
6.8 daysbetween real wipes
wipe-day peak
0players, last three wipes

The first 48 hours of its last wipes

Mon 19 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 19 Oct, 10:24 UTC10d ago M0.0falling 0 – running 1
Mon 12 Oct, 14:41 UTC16d ago M0.0rising 1 – 6.8 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average
125/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average
193/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
33/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
100/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
22/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 50 on average
55/ 100
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Local PVE | Closed test?

A procedural map runs on Local PVE | Closed test, generated by the game.

Which settings and rules apply on Local PVE | Closed test?

You will find no gather rate in the name of Local PVE | Closed test. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Local PVE | Closed test right now?

A reading taken now finds Local PVE | Closed test offline; the most recent activity was 10 days 1 hours ago.

How does Local PVE | Closed test rank against other Rust servers?

The last seven days of player hours place Local PVE | Closed test at #15,308, in the top 70% of all ranked servers.

Server facts

How reliably does Local PVE | Closed test stay online?

No contact with Local PVE | Closed test right now, and the last recorded contact was 10 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 21 September 2026 is when Rust Server Trends first recorded it.

Where in the world is Local PVE | Closed test hosted?

Nothing about a region comes from Local PVE | Closed test. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 203.23.178.51:28015.

What build of Rust does Local PVE | Closed test use?

On Windows, Local PVE | Closed test runs Rust network protocol 2634 and build 167781. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on Local PVE | Closed test?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does Local PVE | Closed test run its wipes?

Too few wipes of Local PVE | Closed test are on record yet to show its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 10 days 2 hours.

Server tags

What do the server tags on Local PVE | Closed test mean?

The game's server browser reads the tags Local PVE | Closed test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Local PVE | Closed test appear?

These Rust Server Trends lists include Local PVE | Closed test: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto Local PVE | Closed test?

You can connect by pressing F1 in Rust and typing client.connect 203.23.178.51:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players Slots: 4.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol Game protocol 2634: to join, your game must match this version.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The server has no region code.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.