Station XX-15092 · recording
LLC : BUILD/TEST SERVER
Online 203.16.163.226:27602 checked 6m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #15,092
- top 68%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sun 11 Oct, 05:31 UTC19d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on LLC : BUILD/TEST SERVER?
Generated by the game, the map on LLC : BUILD/TEST SERVER is procedural, size 4,750 with seed 362691782. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.
Which settings and rules apply on LLC : BUILD/TEST SERVER?
The name of LLC : BUILD/TEST SERVER gives no gather rate. The group limit is 8 players, the game's default. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on LLC : BUILD/TEST SERVER?
0 of the 40 slots on LLC : BUILD/TEST SERVER are filled right now. The seven-day average is 0 players, with a peak of 1.
How does LLC : BUILD/TEST SERVER rank against other Rust servers?
Over the last seven days, LLC : BUILD/TEST SERVER recorded enough player hours to reach #15,092 worldwide, placing it in the top 68% of all ranked servers.
Server facts
How reliably does LLC : BUILD/TEST SERVER stay online?
LLC : BUILD/TEST SERVER is up at the moment. The uptime it reports puts its last restart about 25 minutes ago. 161 of 168 hours in the last 7 full days were up time, 96% of the total. On 9 October 2026 it was recorded for the first time by Rust Server Trends.
How well does LLC : BUILD/TEST SERVER perform under load?
The 48-hour average is 122 server fps; 76 is the lowest observed. The world held up to 138,427 entities at its peak, buildings and deployables included. Memory use peaked at 3,932 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does LLC : BUILD/TEST SERVER run from?
Nothing about a region comes from LLC : BUILD/TEST SERVER. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 203.16.163.226:27602.
What build of Rust does LLC : BUILD/TEST SERVER use?
On Linux, LLC : BUILD/TEST SERVER runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on LLC : BUILD/TEST SERVER?
The recent wipes averaged a busiest count of 1 players. The peak on the most recent wipe came 13 hours after the wipe.
On what timetable does LLC : BUILD/TEST SERVER run its wipes?
On record so far are too few of LLC : BUILD/TEST SERVER's wipes to tell its rhythm. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 19 days 3 hours.
Tags
What do the server tags on LLC : BUILD/TEST SERVER mean?
The game's server browser reads the tags LLC : BUILD/TEST SERVER publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server has 40 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does LLC : BUILD/TEST SERVER appear?
You will find LLC : BUILD/TEST SERVER on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Join the server
What steps get you onto LLC : BUILD/TEST SERVER?
You can connect by pressing F1 in Rust and typing client.connect 203.16.163.226:27602 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.