Station EA-1041 · recording
#6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带
Online EA 202.189.22.6:14230 checked 11m ago
- Players now
- 18/ 100
- 18% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 9
- peak 23
- Rank
- #1,041
- top 5% · #109 in EA
- Last wipe
- 14d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 18of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +17into Tue 23:00 UTC
- Peak · 48 h
- 23most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 20% in EA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
#6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 runs a procedural map of size 4,000 with seed 1613162020, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
No gather rate appears in the name of #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带. No group limit is published. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
A reading taken now shows 18 players on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带, which has 100 slots. Across seven days this server recorded an average of 9 players and a peak of 23. Averaged over the last 48 hours, the busiest hour was 08:00 UTC at 22 players.
How does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 rank against other Rust servers?
For player hours across the last seven days, #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 takes #1,041 overall and #109 in Asia, inside the top 5% of all ranked servers.
Server facts
How reliably does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 stay online?
As recorded now, #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 is running. The uptime it reports puts its last restart about 12 hours ago. 143 of 144 hours in the last 6 full days were up time, 99% of the total. 22 October 2026 is when Rust Server Trends first recorded it.
Does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 hold a steady tick rate?
The 48-hour average is 69 server fps; 55 is the lowest observed. Buildings, deployables and all the rest of the world's entities brought it to a high of 105,456. Its highest memory use was 3,415 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 hosted?
In Asia #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 lists itself, with the tag EA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 202.189.22.6:14230.
Which Rust version is #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 running?
On Windows, #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 runs Rust network protocol 2635. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 wipe, and on which days?
The rhythm of #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 14 days 16 hours.
Lists and tags
What do the server tags on #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 mean?
The game's server browser reads the tags #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 publishes: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slots: 100; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; ptrak (Networking): The network layer is RakNet, the game's standard; monthly (Monthly): Wipes happen monthly, at the same time as Facepunch's force wipe; vanilla (Vanilla): Rates, kits and rules are as Facepunch ships them; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): In the server browser it appears under East Asia; h454e9f56 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带 appear?
These Rust Server Trends lists include #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带: Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Asia; Type: Modded; Players now: At least 10.
Connecting
How do you connect to #6-[搞就完了]1000倍/10.29新档/全解秒造/战争地带?
Enter client.connect 202.189.22.6:14230 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
