Rust Server TrendsSeismic network · station log
Recording Stations11,680 Players52,558 Active3,201 Wipes · 3 h137 48 h

Station XX-6981 · no signal

Local Test

Offline 2.26.250.204:28115 checked 16h ago

duo moddedoxide
Connect
Players now
1/ 50
2% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
1
peak 1
Rank
#6,981
top 31%
No wipes
resets
7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe
–
resets, no wipes
Seismic record · station XX-6981 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
1of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+1into Wed 12:00 UTC
Peak · 48 h
1most players in any hour
Events picked
4wipes on this record, in red
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0022:0009:0012:0014:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep10 Oct17 Oct23 Oct29 Oct

Top 31% of all ranked servers, and #297 of the duo servers (top 71%). Ranked on player hours over the last seven days.

Event catalogue

World resets

a new world every few hours; none of these counts as a wipe
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 09:41 UTC1d ago – – – – – 1
Tue 27 Oct, 23:15 UTC1d ago – – – – – 1
Tue 27 Oct, 21:05 UTC1d ago – – – – – 1
Tue 27 Oct, 19:09 UTC1d ago – – – – – 1
Thu 22 Oct, 21:34 UTC6d ago M0.0rising 1 – 4.9 days 0
Thu 22 Oct, 15:50 UTC6d ago – – – – – 0
Thu 22 Oct, 09:52 UTC6d ago M0.0rising 1 – 0.5 days 0
Wed 14 Oct, 16:00 UTC14d ago M0.0steady 1 held half 7.7 days 1
Sun 11 Oct, 21:10 UTC17d ago M0.0steady 1 held half 2.8 days 1
Sat 10 Oct, 15:44 UTC18d ago M0.0rising 1 – 1.2 days 0
Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
0/ 50
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1/ 50
RaidLab groups of 8+ · 28 on average
200/ 50
CSL | EU Staging EU · groups of 8+ · 23 on average
2/ 64
-2stoned 2x | Monthly | Solos | Beginner Friendly | Low Decay EU · solo · 2x · monthly · 7 on average
4/ 150
Persona#1 |Для Новичков| х2 EU · quad · monthly · 3 on average
5/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Local Test?

The map on Local Test is procedural, produced by the game.

Which settings and rules apply on Local Test?

You will find no gather rate in the name of Local Test. You can have up to 2 players in a group (duo). survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Population

How many players are recorded on Local Test right now?

No players are recorded on Local Test at this moment; it is offline, and the last sighting was 16 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.

How does Local Test rank against other Rust servers?

On player hours for the past week, Local Test sits at #6,981, which puts it inside the top 31% of every ranked server. Within duo, it places #297.

Operator and location

How reliably does Local Test stay online?

As recorded now, Local Test is not reachable, the last contact having been 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 27, or 16% of the time. On 18 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does Local Test run from?

Nothing about a region comes from Local Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 2.26.250.204:28115.

What build of Rust does Local Test use?

Rust network protocol 2635 and build 168909 on Windows is what Local Test runs. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Local Test wipe, and on which days?

None of the resets at Local Test counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.

Tags

What do the server tags on Local Test mean?

The game's server browser reads the tags Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts2 (Group limit): The team limit is 2; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Local Test appear?

These Rust Server Trends lists include Local Test: Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 3 days.

Connecting

How do you connect to Local Test?

To join, enter client.connect 2.26.250.204:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are available.
ts2
Group limit The team limit is 2.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.