Station XX-6981 · no signal
Local Test
Offline 2.26.250.204:28115 checked 16h ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #6,981
- top 31%
- No wipes
- resets
- 7 new worlds this week: a reset every few hours, not a wipe schedule
- Next wipe
- –
- resets, no wipes
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 12:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 4wipes on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, and #297 of the duo servers (top 71%). Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 28 Oct, 09:41 UTC1d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 23:15 UTC1d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 21:05 UTC1d ago | – | – | – | – | – | 1 |
| Tue 27 Oct, 19:09 UTC1d ago | – | – | – | – | – | 1 |
| Thu 22 Oct, 21:34 UTC6d ago | M0.0▲rising | 1 | – | 4.9 days | 0 | |
| Thu 22 Oct, 15:50 UTC6d ago | – | – | – | – | – | 0 |
| Thu 22 Oct, 09:52 UTC6d ago | M0.0▲rising | 1 | – | 0.5 days | 0 | |
| Wed 14 Oct, 16:00 UTC14d ago | M0.0■steady | 1 | held half | 7.7 days | 1 | |
| Sun 11 Oct, 21:10 UTC17d ago | M0.0■steady | 1 | held half | 2.8 days | 1 | |
| Sat 10 Oct, 15:44 UTC18d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Fri 9 Oct, 19:25 UTC19d ago | M0.0■steady | 1 | – | 0.8 days | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Local Test?
The map on Local Test is procedural, produced by the game.
Which settings and rules apply on Local Test?
You will find no gather rate in the name of Local Test. You can have up to 2 players in a group (duo). survival is the game mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on Local Test right now?
No players are recorded on Local Test at this moment; it is offline, and the last sighting was 16 hours ago. Averaged across the last seven days the population was 1 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 1 players.
How does Local Test rank against other Rust servers?
On player hours for the past week, Local Test sits at #6,981, which puts it inside the top 31% of every ranked server. Within duo, it places #297.
Operator and location
How reliably does Local Test stay online?
As recorded now, Local Test is not reachable, the last contact having been 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 27, or 16% of the time. On 18 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does Local Test run from?
Nothing about a region comes from Local Test. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 2.26.250.204:28115.
What build of Rust does Local Test use?
Rust network protocol 2635 and build 168909 on Windows is what Local Test runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Local Test wipe, and on which days?
None of the resets at Local Test counts as a wipe. It keeps no wipe schedule, since a new world is made every few hours.
Tags
What do the server tags on Local Test mean?
The game's server browser reads the tags Local Test publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts2 (Group limit): The team limit is 2; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Local Test appear?
These Rust Server Trends lists include Local Test: Duo Rust servers, group limit 2 and Modded Rust servers, tracked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Duo; Last wipe: In the last 3 days.
Connecting
How do you connect to Local Test?
To join, enter client.connect 2.26.250.204:28115 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.