Rust Server TrendsSeismic network · station log
Recording Stations11,898 Players102,237 Active3,978 Wipes · 3 h329 48 h

Station XX-15310 · recording

Africa

Online 198.73.57.173:28015 checked 11m ago

Connect
Players now
0/ 30
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,310
top 69%
Last wipe
117d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15310 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 30 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Intoxicated ZA Vanilla 3 - 01 Oct AF · groups of 8+ · monthly · 18 on average
19/ 150
Intoxicated ZA Vanilla 1 - 29 Oct - Just wiped AF · groups of 8+ · biweekly · 7 on average
51/ 100
ServerZ Rust Monthly ZA AF · groups of 8+ · monthly · 1 on average
3/ 50
Voodoo ZA AF · groups of 8+ · monthly · 1 on average
0/ 100
KAKGENOEG NO KOS SOLO | DUO | TRIO za AF · trio · monthly · 2 on average
7/ 50
CORDEX NO KOS, SOLO, DUO, TRIO AF · trio · monthly · 1 on average
2/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Africa?

The procedural map on Africa is size 4,250 with seed 1104, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on Africa?

No gather rate appears in the name of Africa. The group limit is 8 players, the game's default. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Africa right now?

0 of the 30 slots on Africa are filled right now. The seven-day average for this server is 0 players.

How does Africa rank against other Rust servers?

On player hours for the past week, Africa sits at #15,310, which puts it inside the top 69% of every ranked server.

Operator and location

How reliably does Africa stay online?

Africa is up at the moment. The uptime it reports puts its last restart about 10 days 23 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Africa perform under load?

Across the last 48 hours it averaged 87 server fps, with a floor of 61. The world held up to 100,086 entities at its peak, buildings and deployables included. Memory use peaked at 4,926 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Africa hosted?

The name of Africa points to Africa, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 198.73.57.173:28015.

What build of Rust does Africa use?

On Windows, Africa runs Rust network protocol 2631 and build 156658. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

How often does Africa wipe, and on which days?

The rhythm of Africa cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 117 days 5 hours.

Tags

What do the server tags on Africa mean?

The game's server browser reads the tags Africa publishes: gmrust (Game mode): Survival in standard Rust; mp30 (Max players): 30 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2631 (Protocol): Your game needs to be on protocol 2631 to join; cs156658 (Build): The game build is 156658; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Africa appear?

These Rust Server Trends lists include Africa: Rust community servers without the side modes. You will find it under these filters on the server list: Region: Africa; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Join the server

How do you connect to Africa?

Enter client.connect 198.73.57.173:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp30,ptrak,$r?,v2631,gmrust,cs156658,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp30
Max players 30 slots are available.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2631
Protocol Your game needs to be on protocol 2631 to join.
cs156658
Build The game build is 156658.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.