Station XX-15775 · no signal
MapTest
Offline 198.15.7.232:28015 checked 27d ago
- Players now
- 1/ 1
- 100% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,775
- top 66%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 1 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 30 Sep, 04:14 UTC27d ago | M0.0▲rising | 1 | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on MapTest?
You will find no gather rate in the name of MapTest. Groups hold up to 8 players, which is the default for the game. pve is the game mode, no player-versus-player fighting. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on MapTest?
No players are recorded on MapTest at this moment; it is offline, and the last sighting was 27 days 21 hours ago.
How does MapTest rank against other Rust servers?
On player hours for the past week, MapTest sits at #15,775, which puts it inside the top 66% of every ranked server.
Operator and location
How reliably does MapTest stay online?
MapTest is down at the moment; the last recorded contact was 27 days 21 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 30 September 2026 is when Rust Server Trends first recorded it.
Where in the world is MapTest hosted?
No region is published by MapTest. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 198.15.7.232:28015.
What build of Rust does MapTest use?
Rust network protocol 2633 and build 165217 on Windows is what MapTest runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
What does wipe day look like on MapTest?
On average, the busiest point of its recent wipes drew 1 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does MapTest run its wipes?
The rhythm of MapTest cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 21 hours is how long the current world has been running.
Lists and tags
What do the server tags on MapTest mean?
Tags published by MapTest and read by the game's server browser include gmvanilla (Game mode): Survival in vanilla mode; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does MapTest appear?
The Rust Server Trends lists that take in MapTest are: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Join the server
What steps get you onto MapTest?
You can connect by pressing F1 in Rust and typing client.connect 198.15.7.232:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.