Rust Server TrendsSeismic network · station log
Recording Stations11,645 Players42,938 Active3,029 Wipes · 3 h91 48 h

Station UK-6322 · recording

(EU) FarmLand|2x Gather 5x Stacksize|TruePvE|

Online EU · uk1 194.69.160.15:28039 checked 12m ago

2x moddedoxidepve
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0falling
−1 players on the day
7-day average
0
peak 2
Rank
#6,322
top 28% · #1894 in EU
Last wipe
1d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station UK-6322 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0falling−1 players
Sharpest hour
+1into Wed 03:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75109:0018:0003:0011:0021:0006:00Wiped Wed 28 Oct, 02:51 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
02040608009:0018:0003:0011:0021:0006:00Wiped Wed 28 Oct, 02:51 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers, top 65% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.3 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
3players, last three wipes
crowd held
33%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctMon 19 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 16 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 28 Oct, 02:51 UTC1d ago – – – – running 0
Sat 24 Oct, 05:51 UTC5d ago M0.0rising 2 held half 3.9 days 1
Fri 23 Oct, 07:24 UTC6d ago M0.3rising 2 – 0.9 days 0
Mon 19 Oct, 05:37 UTC10d ago M0.5rising 4 halved by day 3 4.1 days 1
Sun 18 Oct, 18:14 UTC10d ago M0.6rising 4 – 0.5 days 0
Wed 14 Oct, 22:50 UTC14d ago M0.0rising 1 halved by day 1 3.8 days 0
Mon 12 Oct, 16:33 UTC16d ago M0.3rising 2 held half 2.3 days 0
Sat 10 Oct, 09:49 UTC18d ago M0.0rising 1 held half 2.3 days 0
Fri 9 Oct, 17:26 UTC19d ago M0.0rising 1 – 0.7 days 0
Thu 1 Oct, 18:16 UTC FW27d ago M0.0steady 1 halved by day 1 8 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA EU · groups of 8+ · 2x · monthly · 14 on average
5/ 150
INDUSTRIAL PVE BiWeekly X2 [ BOSS / SKILL / NEW MODS ] EU · groups of 8+ · 2x · biweekly · 6 on average
1/ 250
#1 RUSTMAX PVE EASY x2/KIT/TP/BASE/EVENTS EU · groups of 8+ · 2x · biweekly · 5 on average
0/ 50
EU RustChimera 2X|PVE|Skills|Zombies|NPC|Raid Bases|Monthly EU · groups of 9999+ · 2x · monthly · 5 on average
0/ 60
RustAria#5 [Мирный / PVE / X2] EU · groups of 8+ · 2x · biweekly · 4 on average
5/ 150
EU-2X-PVE-Monthly-Skills-SusRust X2 EU · groups of 8+ · 2x · monthly · 4 on average
2/ 200
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

Generated by the game, the map on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| is procedural, size 4,096 with seed 1337. From this page you can look at it on RustMaps, since the same size and seed give the same map. You will find the map named Custom Map.

Which settings and rules apply on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

Going by its name, (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| runs 2x gather. At the game's default, groups can have up to 8 players. roleplay is the game mode, roleplay rules with towns and jobs. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is on: VAC, from Valve.

Player counts

How many players are recorded on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| right now?

0 of the 100 slots on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| are filled right now. Across seven days this server recorded an average of 0 players and a peak of 2. The busiest point in the last 48 hours came at 05:00 UTC, averaging 1 players.

How does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| rank against other Rust servers?

For player hours across the last seven days, (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| takes #6,322 overall and #1,894 in Europe, inside the top 28% of all ranked servers.

Operator and location

How reliably does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| stay online?

(EU) FarmLand|2x Gather 5x Stacksize|TruePvE| is up at the moment. Its reported uptime points to a restart about 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| hold a steady tick rate?

The 48-hour average is 57 server fps; 53 is the lowest observed. The world held up to 117,481 entities at its peak, buildings and deployables included. It reached a ceiling of 3,678 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| hosted?

The EU tag puts (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| in Europe, and the region code it publishes is uk1. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 194.69.160.15:28039 is the address it uses.

What build of Rust does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| use?

Rust network protocol 2635 and build 168909 on Linux is what (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe schedule

What does wipe day look like on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

The recent wipes averaged a busiest count of 3 players. 16 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 33% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 2.

On what timetable does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| run its wipes?

No next wipe can be predicted for (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 29 hours is how long the current world has been running.

Tags

What do the server tags on (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| mean?

The game's server browser reads the tags (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| publishes: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $ruk1 (Region code): The region code for this server is uk1; ^r (Roleplay): This is a roleplay server; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| appear?

You will find (EU) FarmLand|2x Gather 5x Stacksize|TruePvE| on the following Rust Server Trends lists: 2x Rust servers, listed live, EU Rust servers, Modded Rust servers, tracked live, Rust PvE servers and Rust roleplay server trends. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

Join the server

How do you connect to (EU) FarmLand|2x Gather 5x Stacksize|TruePvE|?

Enter client.connect 194.69.160.15:28039 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. https://discord.com/invite/Ps8t6jAE4 is where its website lives.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$ruk1,v2635,^r,EU,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players Slots: 100.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$ruk1
Region code The region code for this server is uk1.

Gameplay

^r
Roleplay This is a roleplay server.
^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.