Station XX-2559 · recording
RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting
Online 194.50.234.141:28015 checked 13m ago
- Players now
- 2/ 50
- 4% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 6
- Rank
- #2,559
- top 11%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 4h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- −2into Tue 22:00 UTC
- Peak · 48 h
- 5most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 11% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
- wipe-day peak
- 6players, last three wipes
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 36 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 17:45 UTC FW27d ago | M0.6▲rising | 6 | – | running | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
The procedural map on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting is size 4,500 with seed 124032105, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
You will find no gather rate in the name of RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. The group limit is 8 players, the game's default. It plays in pve mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. Oxide is the plugin framework it runs. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Population
How many players are recorded on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting right now?
At this moment, RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting records 2 players across 50 slots. The seven-day average is 1 players, with a peak of 6. The last 48 hours show their highest activity at 21:00 UTC, averaging 4 players.
How does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting rank against other Rust servers?
The last seven days of player hours place RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting at #2,559, in the top 11% of all ranked servers.
Operator and location
How reliably does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting stay online?
Right now, you can reach RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. Going by the uptime figure it reports, it restarted about 4 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting hold a steady tick rate?
Across the last 48 hours it averaged 30 server fps, with a floor of 30. Buildings, deployables and all the rest of the world's entities brought it to a high of 139,992. Memory use peaked at 4,267 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting hosted?
A region is not published by RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 194.50.234.141:28015.
Which Rust version is RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting running?
RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting is running Rust network protocol 2635 and build 168909 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
6 players, on average, was the busiest crowd at its recent wipes. 36 hours after the latest wipe, the crowd peaked.
How often does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting wipe, and on which days?
The force wipe is the only wipe RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 20 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Server tags
What do the server tags on RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting mean?
The game's server browser reads the tags RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slots: 50; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial is available here for new players; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting appear?
These Rust Server Trends lists include RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting: Rust servers with the tutorial, Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
What steps get you onto RFL 2.0 | Pure PvE [VAN] - NO Killing,Raiding or Looting?
You can connect by pressing F1 in Rust and typing client.connect 194.50.234.141:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. https://shop.rflservers.com/ is where its website lives.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.