Station EU-15173 · no signal
Snow_Rust Build
Offline 194.147.90.83:35100 checked 13d ago
- Players now
- 0/ 150
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,173
- top 70%
- Last wipe
- 65d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 150 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Snow_Rust Build?
Generated by the game, the map on Snow_Rust Build is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.
Which settings and rules apply on Snow_Rust Build?
The name of Snow_Rust Build gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.
Live population
What is the current population on Snow_Rust Build?
A reading taken now finds Snow_Rust Build offline; the most recent activity was 13 days 20 hours ago.
How does Snow_Rust Build rank against other Rust servers?
Over the last seven days, Snow_Rust Build recorded enough player hours to reach #15,173 worldwide, placing it in the top 70% of all ranked servers.
Server facts
How reliably does Snow_Rust Build stay online?
As recorded now, Snow_Rust Build is not reachable, the last contact having been 13 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.
Where in the world is Snow_Rust Build hosted?
No region comes from Snow_Rust Build, though its region code is eu2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 194.147.90.83:35100.
What build of Rust does Snow_Rust Build use?
On Windows, Snow_Rust Build runs Rust network protocol 2617 and build 140534. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does Snow_Rust Build wipe, and on which days?
The rhythm of Snow_Rust Build cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 65 days 18 hours.
Server tags
What do the server tags on Snow_Rust Build mean?
The game's server browser reads the tags Snow_Rust Build publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2617 (Protocol): Your game needs to be on protocol 2617 to join; cs140534 (Build): Game build: 140534; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): Region code: eu2; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Snow_Rust Build appear?
The Rust Server Trends lists that take in Snow_Rust Build are: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to Snow_Rust Build?
Enter client.connect 194.147.90.83:35100 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://free-rust.pro.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.