Rust Server TrendsSeismic network · station log
Recording Stations11,802 Players77,039 Active3,777 Wipes · 3 h111 48 h

Station EU-15173 · no signal

Snow_Rust Build

Offline 194.147.90.83:35100 checked 13d ago

moddedoxide
Connect
Players now
0/ 150
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,173
top 70%
Last wipe
65d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station EU-15173 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 150 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep2 Oct7 Oct11 Oct16 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
218/ 999
142/ 999
34/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
33/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
29/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Snow_Rust Build?

Generated by the game, the map on Snow_Rust Build is procedural, size 3,500 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. The name of its map is Custom Map.

Which settings and rules apply on Snow_Rust Build?

The name of Snow_Rust Build gives no gather rate. The group limit is 8 players, the game's default. survival is the game mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on Snow_Rust Build?

A reading taken now finds Snow_Rust Build offline; the most recent activity was 13 days 20 hours ago.

How does Snow_Rust Build rank against other Rust servers?

Over the last seven days, Snow_Rust Build recorded enough player hours to reach #15,173 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does Snow_Rust Build stay online?

As recorded now, Snow_Rust Build is not reachable, the last contact having been 13 days 20 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 27 September 2026.

Where in the world is Snow_Rust Build hosted?

No region comes from Snow_Rust Build, though its region code is eu2. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 194.147.90.83:35100.

What build of Rust does Snow_Rust Build use?

On Windows, Snow_Rust Build runs Rust network protocol 2617 and build 140534. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

How often does Snow_Rust Build wipe, and on which days?

The rhythm of Snow_Rust Build cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 65 days 18 hours.

Server tags

What do the server tags on Snow_Rust Build mean?

The game's server browser reads the tags Snow_Rust Build publishes: gmrust (Game mode): The game mode is standard Rust survival; mp150 (Max players): Slots: 150; ts8 (Group limit): Teams max out at 8, the default set by the game; v2617 (Protocol): Your game needs to be on protocol 2617 to join; cs140534 (Build): Game build: 140534; ptrak (Networking): The network layer is RakNet, the game's standard; $reu2 (Region code): Region code: eu2; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does Snow_Rust Build appear?

The Rust Server Trends lists that take in Snow_Rust Build are: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How to join

How do you connect to Snow_Rust Build?

Enter client.connect 194.147.90.83:35100 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://free-rust.pro.

Instrument codes

Server tags

what each one means

Published as mp150,ptrak,$reu2,v2617,gmrust,cs140534,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp150
Max players Slots: 150.
ts8
Group limit Teams max out at 8, the default set by the game.
v2617
Protocol Your game needs to be on protocol 2617 to join.
cs140534
Build Game build: 140534.
ptrak
Networking The network layer is RakNet, the game's standard.
$reu2
Region code Region code: eu2.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.