Station XX-15398 · no signal
RELAY Local Playtest | Trio | 1.5x Build | Weekly
Offline 193.238.152.66:28015 checked 40d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #15,398
- no region published
- Last wipe
- 44d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
A procedural map runs on RELAY Local Playtest | Trio | 1.5x Build | Weekly, generated by the game.
Which settings and rules apply on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Its name points to a gather rate of 1.5x on RELAY Local Playtest | Trio | 1.5x Build | Weekly. Groups hold up to 8 players, which is the default for the game. It plays in survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on RELAY Local Playtest | Trio | 1.5x Build | Weekly right now?
A reading taken now finds RELAY Local Playtest | Trio | 1.5x Build | Weekly offline; the most recent activity was 40 days 16 hours ago.
How does RELAY Local Playtest | Trio | 1.5x Build | Weekly rank against other Rust servers?
Over the last seven days, RELAY Local Playtest | Trio | 1.5x Build | Weekly recorded enough player hours to reach #15,398 worldwide, placing it in the top – of all ranked servers.
Server facts
How reliably does RELAY Local Playtest | Trio | 1.5x Build | Weekly stay online?
No contact with RELAY Local Playtest | Trio | 1.5x Build | Weekly right now, and the last recorded contact was 40 days 16 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 18 September 2026 is when Rust Server Trends first recorded it.
Where in the world is RELAY Local Playtest | Trio | 1.5x Build | Weekly hosted?
No region is published by RELAY Local Playtest | Trio | 1.5x Build | Weekly. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 193.238.152.66:28015 is the address it uses.
What build of Rust does RELAY Local Playtest | Trio | 1.5x Build | Weekly use?
RELAY Local Playtest | Trio | 1.5x Build | Weekly is running Rust network protocol 2633 and build 163794 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does RELAY Local Playtest | Trio | 1.5x Build | Weekly wipe, and on which days?
Too few wipes of RELAY Local Playtest | Trio | 1.5x Build | Weekly are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 44 days 20 hours is how long the current world has been running.
Server tags
What do the server tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly mean?
The game's server browser reads the tags RELAY Local Playtest | Trio | 1.5x Build | Weekly publishes: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server has 4 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does RELAY Local Playtest | Trio | 1.5x Build | Weekly appear?
You will find RELAY Local Playtest | Trio | 1.5x Build | Weekly on the following Rust Server Trends lists: 1.5x Rust servers, Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
How to join
How do you connect to RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Enter client.connect 193.238.152.66:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.