Station XX-15270 · recording
Don't be a sore loser
Online 193.192.59.62:28300 checked 8m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,270
- top 69%
- Last wipe
- 28d ago
- monthly schedule
- Next wipe
- 6d 13h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 13h. The force wipe · high confidence
- wipe-day peak
- 0players, last three wipes
Coming wipes
- 6d 13hThu 5 Nov, 19:00 UTCFW
- 34d 13hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:27 UTC FW28d ago | M0.0■steady | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Don't be a sore loser?
The procedural map on Don't be a sore loser is size 2,000 with seed 2147483647, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Don't be a sore loser?
You will find no gather rate in the name of Don't be a sore loser. The group limit is 8 players, the game's default. In survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. The server browser lists it under Community, as a community server. By its own description it is vanilla: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched off.
Population
How many players are recorded on Don't be a sore loser right now?
A reading taken now shows 0 players on Don't be a sore loser, which has 50 slots. The seven-day average for this server is 0 players.
How does Don't be a sore loser rank against other Rust servers?
On player hours for the past week, Don't be a sore loser sits at #15,270, which puts it inside the top 69% of every ranked server.
Server facts
How reliably does Don't be a sore loser stay online?
As recorded now, Don't be a sore loser is running. The uptime it reports puts its last restart about 7 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
How well does Don't be a sore loser perform under load?
Its average server fps over the last 48 hours was 58, and it never dropped below 44. Buildings, deployables and all the rest of the world's entities brought it to a high of 16,839. Its highest memory use was 1,666 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Don't be a sore loser run from?
Nothing about a region comes from Don't be a sore loser. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 193.192.59.62:28300 is the address it uses.
What build of Rust does Don't be a sore loser use?
On Windows, Don't be a sore loser runs Rust network protocol 2635 and build 168909. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on Don't be a sore loser?
The recent wipes averaged a busiest count of 0 players. The peak on the most recent wipe came 0 hours after the wipe.
On what timetable does Don't be a sore loser run its wipes?
Once a month Don't be a sore loser wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 28 days 10 hours is how long the current world has been running. A monthly wipe schedule is published in its tags.
Tags
What do the server tags on Don't be a sore loser mean?
The game's server browser reads the tags Don't be a sore loser publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp50 (Max players): The server has 50 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Don't be a sore loser appear?
The Rust Server Trends lists that take in Don't be a sore loser are: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.
Connecting
How do you connect to Don't be a sore loser?
To join, enter client.connect 193.192.59.62:28300 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.