Station XX-13894 · no signal
Test Rust
Offline 193.141.60.251:28017 checked 27d ago
- Players now
- 1/ 20
- 5% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,894
- top 60%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 20 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 3.5 daysbetween real wipes
- wipe-day peak
- 0players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:56 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Mon 28 Sep, 09:43 UTC31d ago | M0.0■steady | 0 | – | 3.5 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on Test Rust?
The map on Test Rust is procedural, produced by the game.
Which settings and rules apply on Test Rust?
You will find no gather rate in the name of Test Rust. The group limit is 8 players, the game's default. It plays in pve mode, no combat against other players. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Test Rust?
A reading taken now finds Test Rust offline; the most recent activity was 27 days 19 hours ago.
How does Test Rust rank against other Rust servers?
The last seven days of player hours place Test Rust at #13,894, in the top 60% of all ranked servers.
Operator and location
How reliably does Test Rust stay online?
Test Rust is down at the moment; the last recorded contact was 27 days 19 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 28 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Test Rust hosted?
Nothing about a region comes from Test Rust. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 193.141.60.251:28017 is the address it uses.
What build of Rust does Test Rust use?
Test Rust is running Rust network protocol 2633 and build 165217 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Test Rust?
The recent wipes averaged a busiest count of 0 players. 1 hours after the latest wipe, the crowd peaked.
How often does Test Rust wipe, and on which days?
On record so far are too few of Test Rust's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 27 days 21 hours.
Lists and tags
What do the server tags on Test Rust mean?
These are the tags Test Rust publishes for the browser to read: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): Your game needs to be on protocol 2633 to join; cs165217 (Build): Game build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Rust appear?
You will find Test Rust on the following Rust Server Trends lists: Rust community servers without the side modes and Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connecting
What steps get you onto Test Rust?
You can connect by pressing F1 in Rust and typing client.connect 193.141.60.251:28017 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.