Station XX-14474 · no signal
LOCAL TEST SERVER - NO EAC
Offline 193.138.245.204:28015 checked 17d ago
- Players now
- 0/ 4
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,474
- top 66%
- Last wipe
- 22d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 7 Oct, 17:40 UTC22d ago | – | – | – | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on LOCAL TEST SERVER - NO EAC?
The map on LOCAL TEST SERVER - NO EAC is procedural, produced by the game.
Which settings and rules apply on LOCAL TEST SERVER - NO EAC?
You will find no gather rate in the name of LOCAL TEST SERVER - NO EAC. The group limit is 8 players, the game's default. In pve mode, no player-versus-player fighting. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is switched off.
Player counts
How many players are recorded on LOCAL TEST SERVER - NO EAC right now?
A reading taken now finds LOCAL TEST SERVER - NO EAC offline; the most recent activity was 17 days 3 hours ago.
How does LOCAL TEST SERVER - NO EAC rank against other Rust servers?
On player hours for the past week, LOCAL TEST SERVER - NO EAC sits at #14,474, which puts it inside the top 66% of every ranked server.
Operator and location
How reliably does LOCAL TEST SERVER - NO EAC stay online?
No contact with LOCAL TEST SERVER - NO EAC right now, and the last recorded contact was 17 days 3 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. On 27 September 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is LOCAL TEST SERVER - NO EAC hosted?
Nothing about a region comes from LOCAL TEST SERVER - NO EAC. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 193.138.245.204:28015.
Which Rust version is LOCAL TEST SERVER - NO EAC running?
Rust network protocol 2634 and build 166652 on Windows is what LOCAL TEST SERVER - NO EAC runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
How often does LOCAL TEST SERVER - NO EAC wipe, and on which days?
The rhythm of LOCAL TEST SERVER - NO EAC cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 22 days 3 hours.
Lists and tags
What do the server tags on LOCAL TEST SERVER - NO EAC mean?
Tags published by LOCAL TEST SERVER - NO EAC and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): 4 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^p (PvE): The danger comes from the world, not from other players. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does LOCAL TEST SERVER - NO EAC appear?
You will find LOCAL TEST SERVER - NO EAC on the following Rust Server Trends lists: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
Connecting
How do you connect to LOCAL TEST SERVER - NO EAC?
You can connect by pressing F1 in Rust and typing client.connect 193.138.245.204:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.