Rust Server TrendsSeismic network · station log
Recording Stations11,715 Players57,218 Active3,311 Wipes · 3 h174 48 h

Station NA-15498 · no signal

[CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP|

Offline NA 190.113.109.133:28015 checked 41d ago

biweekly wipes vanillamoddedcarbon
Connect
Players now
0/ 60
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,498
top 68% · #1582 in NA
Last wipe
54d ago
biweekly schedule
Next wipe
1d 13h
Fri 30 Oct, 23:39 UTC
Seismic record · station NA-15498 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 60 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 68% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Next wipe Friday 30 October, 23:39 UTC, in 1d 13h. Biweekly: 14 days after its last wipe

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 42 on average
14/ 100
Rustopia.gg - US Medium NA · groups of 12+ · biweekly · 88 on average
12/ 200
Rusty Moose |US Biweekly| NA · groups of 12+ · biweekly · 58 on average
12/ 200
Gringers Solo Only | Noob Friendly Oct 22 NA · groups of 8+ · biweekly · 42 on average
19/ 100
Rustoria.co - US Medium Premium NA · groups of 12+ · biweekly · 37 on average
7/ 200
Reddit.com/r/PlayRust - US Biweekly NA · groups of 12+ · biweekly · 26 on average
3/ 200
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP|?

The procedural map on [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| is size 3,500 with seed 834280347, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP|?

The name of [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Carbon. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| right now?

No players are recorded on [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| at this moment; it is offline, and the last sighting was 41 days 17 hours ago.

How does [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| rank against other Rust servers?

For player hours across the last seven days, [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| takes #15,498 overall and #1,582 in North America, inside the top 68% of all ranked servers.

Server details

How reliably does [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| stay online?

[CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| is down at the moment; the last recorded contact was 41 days 17 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Which region does [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| run from?

In North America [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| lists itself, with the tag NA. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 190.113.109.133:28015.

What build of Rust does [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| use?

Rust network protocol 2633 and build 164530 on Windows is what [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

On what timetable does [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| run its wipes?

From biweekly: 14 days after its last wipe the next wipe of [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| is estimated. The date of its next wipe is Friday 30 October at 23:39 UTC. The present world dates from 54 days 10 hours. Its tags state that it wipes every two weeks.

Lists and tags

What do the server tags on [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| mean?

These are the tags [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp60 (Max players): 60 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): Game protocol 2633: to join, your game must match this version; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^b (Biweekly): A wipe comes every second week; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here; NA (North America): North America is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| appear?

The Rust Server Trends lists that take in [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP| are: Modded Rust servers, tracked live and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

Connecting

How do you connect to [CR] SHADOWSTRIKE [ Duo/Trio/Quad/Quinteto/PvP|?

Enter client.connect 190.113.109.133:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/99BHmM245S.

Instrument codes

Server tags

what each one means

Published as mp60,ptrak,$r?,v2633,^z,^y,^b,^v,NA,gmvanilla,cs164530,ts8

Game

gmvanilla
Game mode Survival in vanilla mode.
mp60
Max players 60 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol Game protocol 2633: to join, your game must match this version.
cs164530
Build Game build: 164530.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework running here.

Region

NA
North America North America is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.