Station XX-13136 · no signal
Rust 240 Sandbox Server [Oxide]
Offline 188.232.124.10:28015 checked 14d ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,136
- top 61%
- Last wipe
- 17d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Rust 240 Sandbox Server [Oxide]?
The map on Rust 240 Sandbox Server [Oxide] is procedural, produced by the game.
Which settings and rules apply on Rust 240 Sandbox Server [Oxide]?
You will find no gather rate in the name of Rust 240 Sandbox Server [Oxide]. The group limit is not published. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.
Live population
What is the current population on Rust 240 Sandbox Server [Oxide]?
A reading taken now finds Rust 240 Sandbox Server [Oxide] offline; the most recent activity was 14 days 3 hours ago.
How does Rust 240 Sandbox Server [Oxide] rank against other Rust servers?
On player hours for the past week, Rust 240 Sandbox Server [Oxide] sits at #13,136, which puts it inside the top 61% of every ranked server.
Server facts
How reliably does Rust 240 Sandbox Server [Oxide] stay online?
Rust 240 Sandbox Server [Oxide] is down at the moment; the last recorded contact was 14 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.
Which region does Rust 240 Sandbox Server [Oxide] run from?
No region is published by Rust 240 Sandbox Server [Oxide]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 188.232.124.10:28015.
What build of Rust does Rust 240 Sandbox Server [Oxide] use?
Rust 240 Sandbox Server [Oxide] is running Rust network protocol 2283 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Rust 240 Sandbox Server [Oxide] wipe, and on which days?
The rhythm of Rust 240 Sandbox Server [Oxide] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days.
Tags
What do the server tags on Rust 240 Sandbox Server [Oxide] mean?
The game's server browser reads the tags Rust 240 Sandbox Server [Oxide] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; v2283 (Protocol): Game protocol 2283: to join, your game must match this version; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb29c9af6 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Rust 240 Sandbox Server [Oxide] appear?
These Rust Server Trends lists include Rust 240 Sandbox Server [Oxide]: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded.
Join the server
How do you connect to Rust 240 Sandbox Server [Oxide]?
To join, enter client.connect 188.232.124.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.