Rust Server TrendsSeismic network · station log
Recording Stations11,840 Players80,134 Active3,897 Wipes · 3 h159 48 h

Station XX-13136 · no signal

Rust 240 Sandbox Server [Oxide]

Offline 188.232.124.10:28015 checked 14d ago

modded
Connect
Players now
1/ 50
2% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,136
top 61%
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-13136 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct14 Oct16 Oct17 Oct19 Oct20 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
174/ 999
112/ 999
24/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 35 on average
17/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 23 on average
22/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Rust 240 Sandbox Server [Oxide]?

The map on Rust 240 Sandbox Server [Oxide] is procedural, produced by the game.

Which settings and rules apply on Rust 240 Sandbox Server [Oxide]?

You will find no gather rate in the name of Rust 240 Sandbox Server [Oxide]. The group limit is not published. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.

Live population

What is the current population on Rust 240 Sandbox Server [Oxide]?

A reading taken now finds Rust 240 Sandbox Server [Oxide] offline; the most recent activity was 14 days 3 hours ago.

How does Rust 240 Sandbox Server [Oxide] rank against other Rust servers?

On player hours for the past week, Rust 240 Sandbox Server [Oxide] sits at #13,136, which puts it inside the top 61% of every ranked server.

Server facts

How reliably does Rust 240 Sandbox Server [Oxide] stay online?

Rust 240 Sandbox Server [Oxide] is down at the moment; the last recorded contact was 14 days 3 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Which region does Rust 240 Sandbox Server [Oxide] run from?

No region is published by Rust 240 Sandbox Server [Oxide]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 188.232.124.10:28015.

What build of Rust does Rust 240 Sandbox Server [Oxide] use?

Rust 240 Sandbox Server [Oxide] is running Rust network protocol 2283 on a machine with Windows. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

How often does Rust 240 Sandbox Server [Oxide] wipe, and on which days?

The rhythm of Rust 240 Sandbox Server [Oxide] cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 17 days.

Tags

What do the server tags on Rust 240 Sandbox Server [Oxide] mean?

The game's server browser reads the tags Rust 240 Sandbox Server [Oxide] publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): The server has 50 slots; v2283 (Protocol): Game protocol 2283: to join, your game must match this version; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hb29c9af6 (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust 240 Sandbox Server [Oxide] appear?

These Rust Server Trends lists include Rust 240 Sandbox Server [Oxide]: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded.

Join the server

How do you connect to Rust 240 Sandbox Server [Oxide]?

To join, enter client.connect 188.232.124.10:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,v2283,hb29c9af6,stok,gmrust,oxide,modded

Game

gmrust
Game mode You'll find standard Rust survival here.
mp50
Max players The server has 50 slots.
v2283
Protocol Game protocol 2283: to join, your game must match this version.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

hb29c9af6
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.