Rust Server TrendsSeismic network · station log
Recording Stations11,667 Players48,316 Active3,167 Wipes · 3 h118 48 h

Station XX-15858 · no signal

Rust 240 Sandbox Server [Oxide]

Offline 188.232.100.105:28015 checked 18d ago

modded
Connect
Players now
0/ 50
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,858
top 72%
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-15858 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 50 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct13 Oct14 Oct16 Oct17 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
72/ 999
41/ 999
87/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
5/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
23/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Rust 240 Sandbox Server [Oxide]?

A procedural map runs on Rust 240 Sandbox Server [Oxide], generated by the game.

Which settings and rules apply on Rust 240 Sandbox Server [Oxide]?

You will find no gather rate in the name of Rust 240 Sandbox Server [Oxide]. It gives no group limit in its listing. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. The server browser lists it under Modded, where plugins or settings change the game. VAC, Valve's anti-cheat, is switched off.

Live population

How many players are recorded on Rust 240 Sandbox Server [Oxide] right now?

No players are recorded on Rust 240 Sandbox Server [Oxide] at this moment; it is offline, and the last sighting was 18 days 11 hours ago.

How does Rust 240 Sandbox Server [Oxide] rank against other Rust servers?

On player hours for the past week, Rust 240 Sandbox Server [Oxide] sits at #15,858, which puts it inside the top 72% of every ranked server.

Server facts

How reliably does Rust 240 Sandbox Server [Oxide] stay online?

As recorded now, Rust 240 Sandbox Server [Oxide] is not reachable, the last contact having been 18 days 11 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 10 October 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is Rust 240 Sandbox Server [Oxide] hosted?

No region is published by Rust 240 Sandbox Server [Oxide]. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 188.232.100.105:28015.

What build of Rust does Rust 240 Sandbox Server [Oxide] use?

Rust network protocol 2283 on Windows is what Rust 240 Sandbox Server [Oxide] runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

On what timetable does Rust 240 Sandbox Server [Oxide] run its wipes?

The rhythm of Rust 240 Sandbox Server [Oxide] cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 18 days 12 hours is how long the current world has been running.

Lists and tags

What do the server tags on Rust 240 Sandbox Server [Oxide] mean?

Tags published by Rust 240 Sandbox Server [Oxide] and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; v2283 (Protocol): To connect, your game must be on the same protocol, 2283; ptrak (Networking): The network layer is RakNet, the game's standard; oxide (Oxide): Oxide (uMod) is the plugin framework running here; modded (Modded): Plugins or settings alter the game, so it's listed under Modded; he6a7cdbd (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags; stok (Custom tag): The owner or a plugin set this tag, and it's not one of Rust's standard tags. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust 240 Sandbox Server [Oxide] appear?

These Rust Server Trends lists include Rust 240 Sandbox Server [Oxide]: Modded Rust servers, tracked live and Rust build and creative servers, live. On the server list, the filters it matches are: Type: Modded.

Join the server

How do you connect to Rust 240 Sandbox Server [Oxide]?

Enter client.connect 188.232.100.105:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,v2283,he6a7cdbd,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust.
mp50
Max players The server has 50 slots.
v2283
Protocol To connect, your game must be on the same protocol, 2283.
ptrak
Networking The network layer is RakNet, the game's standard.

Mods and access

oxide
Oxide Oxide (uMod) is the plugin framework running here.
modded
Modded Plugins or settings alter the game, so it's listed under Modded.

Other

he6a7cdbd
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.
stok
Custom tag The owner or a plugin set this tag, and it's not one of Rust's standard tags.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.