Station EU-16487 · no signal
rustysho.gg | LOBBY | FFA AK | Aim | Fight Club
Offline EU 188.163.124.37:28025 checked 34d ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #16,487
- top 71% · #2569 in EU
- Last wipe
- 34d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on rustysho.gg | LOBBY | FFA AK | Aim | Fight Club?
rustysho.gg | LOBBY | FFA AK | Aim | Fight Club uses a procedural map, which the game generates.
Which settings and rules apply on rustysho.gg | LOBBY | FFA AK | Aim | Fight Club?
No gather rate appears in the name of rustysho.gg | LOBBY | FFA AK | Aim | Fight Club. At the game's default, groups can have up to 8 players. It plays in minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on rustysho.gg | LOBBY | FFA AK | Aim | Fight Club right now?
rustysho.gg | LOBBY | FFA AK | Aim | Fight Club is not responding at this moment and is offline, last seen 34 days 5 hours ago.
How does rustysho.gg | LOBBY | FFA AK | Aim | Fight Club rank against other Rust servers?
The last seven days of player hours place rustysho.gg | LOBBY | FFA AK | Aim | Fight Club at #16,487, in the top 71% of all ranked servers and #2,569 in Europe.
Server details
How reliably does rustysho.gg | LOBBY | FFA AK | Aim | Fight Club stay online?
rustysho.gg | LOBBY | FFA AK | Aim | Fight Club is down at the moment; the last recorded contact was 34 days 5 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. 25 September 2026 is when Rust Server Trends first recorded it.
Where in the world is rustysho.gg | LOBBY | FFA AK | Aim | Fight Club hosted?
In Europe rustysho.gg | LOBBY | FFA AK | Aim | Fight Club lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 188.163.124.37:28025 is the address it uses.
What build of Rust does rustysho.gg | LOBBY | FFA AK | Aim | Fight Club use?
On Windows, rustysho.gg | LOBBY | FFA AK | Aim | Fight Club runs Rust network protocol 2633 and build 164530. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
On what timetable does rustysho.gg | LOBBY | FFA AK | Aim | Fight Club run its wipes?
On record so far are too few of rustysho.gg | LOBBY | FFA AK | Aim | Fight Club's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 34 days 6 hours.
Lists and tags
What do the server tags on rustysho.gg | LOBBY | FFA AK | Aim | Fight Club mean?
The game's server browser reads the tags rustysho.gg | LOBBY | FFA AK | Aim | Fight Club publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed to you for aim and PvP practice; ^i (Battlefield): Kits and high rates drive fast PvP; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does rustysho.gg | LOBBY | FFA AK | Aim | Fight Club appear?
These Rust Server Trends lists include rustysho.gg | LOBBY | FFA AK | Aim | Fight Club: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live and Rust battlefield servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
What steps get you onto rustysho.gg | LOBBY | FFA AK | Aim | Fight Club?
You can connect by pressing F1 in Rust and typing client.connect 188.163.124.37:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.