Station XX-12328 · no signal
Test Server Creative
Offline 187.15.104.80:28018 checked 27d ago
- Players now
- 2/ 3
- 67% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #12,328
- top 53%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 2of 3 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which settings and rules apply on Test Server Creative?
The name of Test Server Creative gives no gather rate. The group limit is 8 players, the game's default. In survival mode, standard play, with gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Oxide. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Test Server Creative?
No players are recorded on Test Server Creative at this moment; it is offline, and the last sighting was 27 days 1 hours ago.
How does Test Server Creative rank against other Rust servers?
On player hours for the past week, Test Server Creative sits at #12,328, which puts it inside the top 53% of every ranked server.
Server details
How reliably does Test Server Creative stay online?
No contact with Test Server Creative right now, and the last recorded contact was 27 days 1 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 1 October 2026 is when Rust Server Trends first recorded it.
Which region does Test Server Creative run from?
No region is published by Test Server Creative. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 187.15.104.80:28018.
What build of Rust does Test Server Creative use?
On Windows, Test Server Creative runs Rust network protocol 2633 and build 162929. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
How often does Test Server Creative wipe, and on which days?
Too few wipes of Test Server Creative are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 27 days 3 hours is how long the current world has been running.
Server tags
What do the server tags on Test Server Creative mean?
These are the tags Test Server Creative publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp3 (Max players): The server has 3 slots; ts8 (Group limit): This uses the game default of 8 per team; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Test Server Creative appear?
You will find Test Server Creative on the following Rust Server Trends lists: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
What steps get you onto Test Server Creative?
To join, enter client.connect 187.15.104.80:28018 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.