Rust Server TrendsSeismic network · station log
Recording Stations11,760 Players62,257 Active3,509 Wipes · 3 h133 48 h

Station XX-·· · no signal

Rust LAN 2P

Offline 186.58.45.210:28015 checked 44d ago

quad moddedcarbonsoftcore
Connect
Players now
1/ 2
50% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
–
score 0
Last wipe
52d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-·· · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 2 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
No rank history yet.
Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Noobs 4 Real | No Pros, No Sweats, Just Noobs, Solo/Duo! EU · quad · monthly · 2 on average
2/ 100
Asgard 2服 中国|官方|二倍|软核新手服 10.16清 EA · quad · biweekly · 2 on average
1/ 233
ProRow quad · 2 on average
2/ 50
[EA] Softcore 1 quad · monthly · 69 on average
20/ 350
[US] Facepunch Softcore 2 NA · quad · monthly · 61 on average
89/ 300
Reddit.com/r/PlayRust - AU Softcore OC · quad · monthly · 37 on average
16/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rust LAN 2P?

Rust LAN 2P uses a procedural map, which the game generates.

Which settings and rules apply on Rust LAN 2P?

The name of Rust LAN 2P gives no gather rate. The limit for a group is 4 players (quad). It plays in softcore mode, Part of your loot is kept in this easier Facepunch mode. You can raid and fight other players here. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.

Population

What is the current population on Rust LAN 2P?

A reading taken now finds Rust LAN 2P offline; the most recent activity was 44 days 16 hours ago.

Operator and location

How reliably does Rust LAN 2P stay online?

Rust LAN 2P is down at the moment; the last recorded contact was 44 days 16 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Where in the world is Rust LAN 2P hosted?

Nothing about a region comes from Rust LAN 2P. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 186.58.45.210:28015.

What build of Rust does Rust LAN 2P use?

Rust LAN 2P is running Rust network protocol 2633 and build 163207 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does Rust LAN 2P run its wipes?

The rhythm of Rust LAN 2P cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 52 days 18 hours.

Server tags

What do the server tags on Rust LAN 2P mean?

These are the tags Rust LAN 2P publishes for the browser to read: gmsoftcore (Game mode): The game mode is softcore, an easier ruleset; mp2 (Max players): Slots: 2; ts4 (Group limit): Each team can hold up to 4; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): A plugin framework, Carbon, runs here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rust LAN 2P appear?

The Rust Server Trends lists that take in Rust LAN 2P are: Modded Rust servers, tracked live. You will find it under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.

How to join

What steps get you onto Rust LAN 2P?

To join, enter client.connect 186.58.45.210:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmsoftcore,cs163207,ts4,^z,^y

Game

gmsoftcore
Game mode The game mode is softcore, an easier ruleset.
mp2
Max players Slots: 2.
ts4
Group limit Each team can hold up to 4.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs163207
Build The game build is 163207.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code A region code has not been set.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon A plugin framework, Carbon, runs here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.