Rust Server TrendsSeismic network · station log
Recording Stations11,622 Players33,162 Active2,812 Wipes · 3 h73 48 h

Station XX-1486 · recording

Building Bulletin Creative

Online 185.248.134.124:28015 checked 10m ago

moddedoxide
Connect
Players now
4/ 100
4% full
Motion · 24 h
M0.7rising
+5 players on the day
7-day average
4
peak 15
Rank
#1,486
top 7%
Last wipe
6d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-1486 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
4of 100 slots
Motion · 24 h
M0.7rising+5 players
Sharpest hour
−5into Wed 23:00 UTC
Peak · 48 h
15most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0510152007:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
9 daysbetween real wipes
on rhythm
40%of its recent wipes
wipe-day peak
11players, last three wipes
crowd held
80%else halves by day 3

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctSun 4 Oct
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 22 Oct, 18:23 UTC6d ago M0.8rising 8 – running 2
Tue 13 Oct, 10:02 UTC15d ago M1.2rising 15 halved by day 3 9.3 days 0
Sun 4 Oct, 09:15 UTC24d ago M1.0rising 10 held half 9 days 0
Fri 2 Oct, 03:38 UTC27d ago M0.8rising 7 held half 2.2 days 0
Mon 21 Sep, 16:42 UTC37d ago M1.1rising 14 held half 10.5 days 2
Thu 17 Sep, 09:04 UTC41d ago M0.8rising 8 held half 4.3 days 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
48/ 999
91/ 999
75/ 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA EU · groups of 30+ · weekly · 37 on average
4/ 100
AQRUX RUST BUILD | CREATIVE | SANDBOX EU · groups of 8+ · monthly · 24 on average
12/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on Building Bulletin Creative?

The procedural map on Building Bulletin Creative is size 6,000 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.

Which settings and rules apply on Building Bulletin Creative?

No gather rate appears in the name of Building Bulletin Creative. At the game's default, groups can have up to 8 players. It plays in survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. VAC, Valve's anti-cheat, is switched off.

Player counts

How many players are recorded on Building Bulletin Creative right now?

At this moment, Building Bulletin Creative records 4 players across 100 slots. Averaged across the last seven days the population was 4 players, reaching a peak of 15. Averaged over the last 48 hours, the busiest hour was 20:00 UTC at 13 players.

How does Building Bulletin Creative rank against other Rust servers?

The last seven days of player hours place Building Bulletin Creative at #1,486, in the top 7% of all ranked servers.

Server facts

How reliably does Building Bulletin Creative stay online?

Right now, you can reach Building Bulletin Creative. The uptime it reports puts its last restart about 6 days 9 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

How well does Building Bulletin Creative perform under load?

The 48-hour average is 100 server fps; 88 is the lowest observed. The world held up to 139,310 entities at its peak, buildings and deployables included. It reached a ceiling of 5,247 MB of memory. What you feel as lag is the combination of low fps and a rising entity count.

Which region does Building Bulletin Creative run from?

A region is not published by Building Bulletin Creative. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 185.248.134.124:28015.

What build of Rust does Building Bulletin Creative use?

On Windows, Building Bulletin Creative runs Rust network protocol 2635 and build 166494. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

What does wipe day look like on Building Bulletin Creative?

The recent wipes averaged a busiest count of 11 players. 2 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 80% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 3.

On what timetable does Building Bulletin Creative run its wipes?

There is no next wipe to predict at Building Bulletin Creative, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 6 days 11 hours.

Server tags

What do the server tags on Building Bulletin Creative mean?

The game's server browser reads the tags Building Bulletin Creative publishes: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slots: 100; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Building Bulletin Creative appear?

These Rust Server Trends lists include Building Bulletin Creative: Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Join the server

What steps get you onto Building Bulletin Creative?

You can connect by pressing F1 in Rust and typing client.connect 185.248.134.124:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://discord.com/invite/rusticated.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players Slots: 100.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs166494
Build The game build is 166494.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.