Rust Server TrendsSeismic network · station log
Recording Stations11,848 Players93,384 Active3,880 Wipes · 3 h381 48 h

Station XX-10556 · no signal

MyServer (TEST)

Offline 185.241.195.242:28015 checked 2d ago

moddedoxidepve
Connect
Players now
1/ 100
1% full
Motion · 24 h
M –
too few hourly readings
7-day average
1
peak 1
Rank
#10,556
top 47%
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station XX-10556 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 100 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
139/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average
281/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
45/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
77/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
33/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
60/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which settings and rules apply on MyServer (TEST)?

The name of MyServer (TEST) gives no gather rate. 10 players is the most a group can hold. It plays in pve mode, no combat against other players. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. Anti-cheat is off: VAC, from Valve.

Live population

What is the current population on MyServer (TEST)?

MyServer (TEST) is not responding at this moment and is offline, last seen 2 days 18 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.

How does MyServer (TEST) rank against other Rust servers?

Over the last seven days, MyServer (TEST) recorded enough player hours to reach #10,556 worldwide, placing it in the top 47% of all ranked servers.

Server details

How reliably does MyServer (TEST) stay online?

As recorded now, MyServer (TEST) is not reachable, the last contact having been 2 days 18 hours ago. Of the 48 hours in the last 2 full days, it was up for 0, or 0% of the time. 26 October 2026 is when Rust Server Trends first recorded it.

Which region does MyServer (TEST) run from?

Nothing about a region comes from MyServer (TEST). The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.241.195.242:28015 is the address it uses.

What build of Rust does MyServer (TEST) use?

On Windows, MyServer (TEST) runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe pattern

On what timetable does MyServer (TEST) run its wipes?

On record so far are too few of MyServer (TEST)'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 2 days 23 hours.

Lists and tags

What do the server tags on MyServer (TEST) mean?

These are the tags MyServer (TEST) publishes for the browser to read: gmvanilla (Game mode): You'll find vanilla survival here; mp100 (Max players): Slots: 100; ts10 (Group limit): The team limit is 10; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does MyServer (TEST) appear?

These Rust Server Trends lists include MyServer (TEST): Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to MyServer (TEST)?

You can connect by pressing F1 in Rust and typing client.connect 185.241.195.242:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp100
Max players Slots: 100.
ts10
Group limit The team limit is 10.
v2635
Protocol To connect, your game must be on the same protocol, 2635.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^p
PvE There's no player combat; the world provides the threat.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.