Station XX-13155 · no signal
BuildLab
Offline 185.207.139.13:47831 checked 7d ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,155
- top 59%
- Last wipe
- 26d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 2 Oct, 17:05 UTC26d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on BuildLab?
The map on BuildLab is procedural, produced by the game.
Which settings and rules apply on BuildLab?
You will find no gather rate in the name of BuildLab. At the game's default, groups can have up to 8 players. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Player counts
What is the current population on BuildLab?
No players are recorded on BuildLab at this moment; it is offline, and the last sighting was 7 days 18 hours ago.
How does BuildLab rank against other Rust servers?
Over the last seven days, BuildLab recorded enough player hours to reach #13,155 worldwide, placing it in the top 59% of all ranked servers.
Operator and location
How reliably does BuildLab stay online?
As recorded now, BuildLab is not reachable, the last contact having been 7 days 18 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 30 September 2026 it was recorded for the first time by Rust Server Trends.
Which region does BuildLab run from?
No region is published by BuildLab. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 185.207.139.13:47831 is the address it uses.
What build of Rust does BuildLab use?
BuildLab is running Rust network protocol 2634 and build 167398 on a machine with Windows. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
How often does BuildLab wipe, and on which days?
Too few wipes of BuildLab are on record yet to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. It has run its current world for 26 days 20 hours.
Server tags
What do the server tags on BuildLab mean?
Tags published by BuildLab and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): Slots: 4; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167398 (Build): Game build: 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does BuildLab appear?
These Rust Server Trends lists include BuildLab: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How to join
How do you connect to BuildLab?
You can connect by pressing F1 in Rust and typing client.connect 185.207.139.13:47831 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.