Rust Server TrendsSeismic network · station log
Recording Stations11,753 Players67,907 Active3,403 Wipes · 3 h209 48 h

Station XX-12875 · recording

104KA ToP Mod

Online 185.189.255.162:35400 checked 11m ago

monthly wipes moddedoxide
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,875
top 58%
Last wipe
12d ago
monthly schedule
Next wipe
6d 19h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-12875 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence

usual gap
1 daysbetween real wipes
on rhythm
75%of its recent wipes
wipe-day peak
50players, last three wipes
crowd held
100%of its cycles kept half the crowd

Coming wipes

  1. 6d 19hThu 5 Nov, 19:00 UTCFW
  2. 34d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sat 17 OctThu 15 OctThu 1 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 17 Oct, 21:19 UTC12d ago M0.5rising 3 – running 0
Thu 15 Oct, 13:03 UTC14d ago M0.3rising 2 held half 2.3 days 0
Thu 1 Oct, 11:58 UTC28d ago M1.9rising 146+26 queue – 14 days 67
Wed 30 Sep, 11:58 UTC29d ago M1.9rising 147+26 queue – 1 days 69
Tue 29 Sep, 11:58 UTC30d ago M1.9rising 147+20 queue – 1 days 73
Mon 28 Sep, 11:58 UTC31d ago M2.0rising 147+19 queue – 1 days 53
Sun 27 Sep, 12:02 UTC32d ago M1.3rising 147+26 queue – 1 days 126
Sat 26 Sep, 11:58 UTC33d ago M1.4rising 147+26 queue – 1 days 120
Fri 25 Sep, 11:58 UTC34d ago M1.9rising 147+18 queue – 1 days 71
Thu 24 Sep, 11:58 UTC35d ago M1.9rising 145+7 queue – 1 days 59

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rust up North groups of 6 · monthly · 1 on average
0/ 50
[RU] | КЛАССИКА | ДЛЯ НОВИЧКОВ EU · groups of 5 · monthly · 1 on average
1/ 200
Rust: City of Tarkov [MAIN] NA · groups of 5 · monthly · 1 on average
1/ 50
Rustafied.com - US Low Pop NA · groups of 6 · monthly · 91 on average
100/ 150
Rustafied.com - EU Low Pop EU · groups of 6 · monthly · 88 on average
70/ 150
Rustoria.co - EU Low Pop EU · groups of 6 · monthly · 81 on average
39/ 100
Readings, in words

Quick answers

from the figures on this page

Rules and settings

Which map is running on 104KA ToP Mod?

104KA ToP Mod runs a procedural map of size 4,000 with seed 290843, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Which settings and rules apply on 104KA ToP Mod?

You will find no gather rate in the name of 104KA ToP Mod. Up to 5 players can be in a group. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.

Live population

What is the current population on 104KA ToP Mod?

At this moment, 104KA ToP Mod records 0 players across 200 slots. Across seven days this server recorded an average of 0 players and a peak of 1.

How does 104KA ToP Mod rank against other Rust servers?

On player hours for the past week, 104KA ToP Mod sits at #12,875, which puts it inside the top 58% of every ranked server.

Server facts

How reliably does 104KA ToP Mod stay online?

As recorded now, 104KA ToP Mod is running. The uptime it reports puts its last restart about 10 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does 104KA ToP Mod hold a steady tick rate?

Across the last 48 hours it averaged 92 server fps, with a floor of 79. At its highest, it carried 93,750 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,589 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is 104KA ToP Mod hosted?

No region is published by 104KA ToP Mod. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.189.255.162:35400 is the address it uses.

Which Rust version is 104KA ToP Mod running?

On Windows, 104KA ToP Mod runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on 104KA ToP Mod?

50 players, on average, was the busiest crowd at its recent wipes. 12 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does 104KA ToP Mod wipe, and on which days?

Once a month 104KA ToP Mod wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 12 days 2 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on 104KA ToP Mod mean?

The game's server browser reads the tags 104KA ToP Mod publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): Slots: 200; ts5 (Group limit): The team limit is 5; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does 104KA ToP Mod appear?

These Rust Server Trends lists include 104KA ToP Mod: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Join the server

What steps get you onto 104KA ToP Mod?

You can connect by pressing F1 in Rust and typing client.connect 185.189.255.162:35400 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://game.104ka.ru.

Instrument codes

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^m,gmvanilla,cs167781,ts5,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp200
Max players Slots: 200.
ts5
Group limit The team limit is 5.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code The server has no region code.

Wipe schedule

^m
Monthly Once a month it wipes, with the force wipe from Facepunch.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.