Station XX-12875 · recording
104KA ToP Mod
Online 185.189.255.162:35400 checked 11m ago
- Players now
- 0/ 200
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,875
- top 58%
- Last wipe
- 12d ago
- monthly schedule
- Next wipe
- 6d 19h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 200 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 19h. The force wipe · high confidence
- usual gap
- 1 daysbetween real wipes
- on rhythm
- 75%of its recent wipes
- wipe-day peak
- 50players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
Coming wipes
- 6d 19hThu 5 Nov, 19:00 UTCFW
- 34d 19hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 12 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 21:19 UTC12d ago | M0.5▲rising | 3 | – | running | 0 | |
| Thu 15 Oct, 13:03 UTC14d ago | M0.3▲rising | 2 | held half | 2.3 days | 0 | |
| Thu 1 Oct, 11:58 UTC28d ago | M1.9▲rising | 146+26 queue | – | 14 days | 67 | |
| Wed 30 Sep, 11:58 UTC29d ago | M1.9▲rising | 147+26 queue | – | 1 days | 69 | |
| Tue 29 Sep, 11:58 UTC30d ago | M1.9▲rising | 147+20 queue | – | 1 days | 73 | |
| Mon 28 Sep, 11:58 UTC31d ago | M2.0▲rising | 147+19 queue | – | 1 days | 53 | |
| Sun 27 Sep, 12:02 UTC32d ago | M1.3▲rising | 147+26 queue | – | 1 days | 126 | |
| Sat 26 Sep, 11:58 UTC33d ago | M1.4▲rising | 147+26 queue | – | 1 days | 120 | |
| Fri 25 Sep, 11:58 UTC34d ago | M1.9▲rising | 147+18 queue | – | 1 days | 71 | |
| Thu 24 Sep, 11:58 UTC35d ago | M1.9▲rising | 145+7 queue | – | 1 days | 59 | |
| Wed 23 Sep, 11:58 UTC36d ago | M2.0▲rising | 147+17 queue | – | 1 days | 50 | |
| Tue 22 Sep, 11:58 UTC37d ago | M1.9▲rising | 147+17 queue | – | 1 days | 60 | |
| Mon 21 Sep, 11:58 UTC38d ago | M1.9▲rising | 146+11 queue | – | 1 days | 73 | |
| Sun 20 Sep, 11:58 UTC39d ago | M2.0▲rising | 147+29 queue | – | 1 days | 51 | |
| Sat 19 Sep, 11:58 UTC40d ago | M1.7▲rising | 148+29 queue | – | 1 days | 102 | |
| Fri 18 Sep, 11:58 UTC41d ago | M2.0▲rising | 148+18 queue | – | 1 days | 56 | |
| Thu 17 Sep, 11:58 UTC42d ago | M2.0▲rising | 147+14 queue | – | 1 days | 56 | |
| Wed 16 Sep, 11:58 UTC43d ago | M2.1▲rising | 147+14 queue | – | 1 days | 31 | |
| Tue 15 Sep, 11:58 UTC44d ago | M1.0▲rising | 142 | – | 1 days | 133 | |
| Mon 14 Sep, 11:58 UTC45d ago | M2.0▲rising | 142 | – | 1 days | 48 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on 104KA ToP Mod?
104KA ToP Mod runs a procedural map of size 4,000 with seed 290843, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on 104KA ToP Mod?
You will find no gather rate in the name of 104KA ToP Mod. Up to 5 players can be in a group. In survival mode, gather, build and raid in the standard game. Player combat and raiding are permitted. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. VAC, Valve's anti-cheat, is switched on.
Live population
What is the current population on 104KA ToP Mod?
At this moment, 104KA ToP Mod records 0 players across 200 slots. Across seven days this server recorded an average of 0 players and a peak of 1.
How does 104KA ToP Mod rank against other Rust servers?
On player hours for the past week, 104KA ToP Mod sits at #12,875, which puts it inside the top 58% of every ranked server.
Server facts
How reliably does 104KA ToP Mod stay online?
As recorded now, 104KA ToP Mod is running. The uptime it reports puts its last restart about 10 days 6 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does 104KA ToP Mod hold a steady tick rate?
Across the last 48 hours it averaged 92 server fps, with a floor of 79. At its highest, it carried 93,750 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,589 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is 104KA ToP Mod hosted?
No region is published by 104KA ToP Mod. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.189.255.162:35400 is the address it uses.
Which Rust version is 104KA ToP Mod running?
On Windows, 104KA ToP Mod runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on 104KA ToP Mod?
50 players, on average, was the busiest crowd at its recent wipes. 12 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does 104KA ToP Mod wipe, and on which days?
Once a month 104KA ToP Mod wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 12 days 2 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on 104KA ToP Mod mean?
The game's server browser reads the tags 104KA ToP Mod publishes: gmvanilla (Game mode): You'll find vanilla survival here; mp200 (Max players): Slots: 200; ts5 (Group limit): The team limit is 5; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): The server has no region code; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does 104KA ToP Mod appear?
These Rust Server Trends lists include 104KA ToP Mod: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Join the server
What steps get you onto 104KA ToP Mod?
You can connect by pressing F1 in Rust and typing client.connect 185.189.255.162:35400 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://game.104ka.ru.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.