Station XX-3141 · recording
Rust up North
Online 13.53.128.138:28015 checked 10m ago
- Players now
- 1/ 50
- 2% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 9
- Rank
- #3,141
- top 14%
- Last wipe
- 27d ago
- monthly schedule
- Next wipe
- 7d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +2into Tue 17:00 UTC
- Peak · 48 h
- 4most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 7d 21hThu 5 Nov, 19:00 UTCFW
- 35d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW27d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Rust up North?
The procedural map on Rust up North is size 4,250 with seed 1041315044, generated by the game. Size and seed produce the same map, so RustMaps can show it from this page.
Which settings and rules apply on Rust up North?
The name of Rust up North gives no gather rate. 6 players is the most a group can hold. It plays in survival mode, the usual game of gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. Anti-cheat is on: VAC, from Valve.
Population
How many players are recorded on Rust up North right now?
1 of the 50 slots on Rust up North are filled right now. The seven-day average is 1 players, with a peak of 9. The last 48 hours show their highest activity at 17:00 UTC, averaging 4 players.
How does Rust up North rank against other Rust servers?
The last seven days of player hours place Rust up North at #3,141, in the top 14% of all ranked servers.
Server details
How reliably does Rust up North stay online?
As recorded now, Rust up North is running. Going by the uptime figure it reports, it restarted about 11 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
How well does Rust up North perform under load?
The 48-hour average is 178 server fps; 107 is the lowest observed. At its highest, it carried 109,099 entities: buildings, deployables and the world's other contents. It reached a ceiling of 4,193 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Rust up North hosted?
A region is not published by Rust up North. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 13.53.128.138:28015.
Which Rust version is Rust up North running?
Rust network protocol 2635 and build 168909 on Linux is what Rust up North runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on Rust up North?
On average, the busiest point of its recent wipes drew 5 players. 3 hours into the latest wipe, the crowd reached its peak.
On what timetable does Rust up North run its wipes?
At the force wipe each month Rust up North wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The present world dates from 27 days 3 hours. Its tags state a monthly wipe schedule.
Tags
What do the server tags on Rust up North mean?
These are the tags Rust up North publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts6 (Group limit): Each team can hold up to 6; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework running here. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Rust up North appear?
These Rust Server Trends lists include Rust up North: Modded Rust servers, tracked live. On the server list, the filters it matches are: Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.
Join the server
How do you connect to Rust up North?
To join, enter client.connect 13.53.128.138:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
