Station XX-489 · recording
Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий
Online 185.189.255.130:10000 checked 6m ago
- Players now
- 8/ 200
- 4% full
- Motion · 24 h
- M0.8▼falling
- −7 players on the day
- 7-day average
- 35
- peak 134
- Rank
- #489
- top 2%
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 13h
- Fri 30 Oct, 10:00 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 8of 200 slots
- Motion · 24 h
- M0.8▼falling−7 players
- Sharpest hour
- −11into Tue 22:00 UTC
- Peak · 48 h
- 31most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Friday 30 October, 10:00 UTC, in 13h. Every other Friday at 10:00 UTC · medium confidence
- usual gap
- 14 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 562players, last three wipes
- crowd held
- 0%else halves by day 5
Coming wipes
- 13hFri 30 Oct, 10:00 UTC
- 6d 22hThu 5 Nov, 19:00 UTCFW
- 14d 13hFri 13 Nov, 10:00 UTC
- 28d 13hFri 27 Nov, 10:00 UTC
- 34d 22hThu 3 Dec, 19:00 UTCFW
- 42d 13hFri 11 Dec, 10:00 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 597, 1 hours in, with 254 in the queue.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 10:00 UTC13d ago | M2.8▲rising | 597+254 queue | – | running | 16 | |
| Fri 2 Oct, 10:01 UTC27d ago | M2.7▲rising | 493+70 queue | halved by day 5 | 14 days | 14 | |
| Fri 18 Sep, 10:00 UTC41d ago | M2.8▲rising | 596+382 queue | halved by day 5 | 14 days | 22 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
Generated by the game, the map on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий is procedural, size 4,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page. You will find the map named BAЙП ЧEPEЗ 14 Ч..
Which settings and rules apply on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
2x gather is what Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий runs, judging by its name. Up to 150 players can be in a group. It plays in survival mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. Plugins or settings alter the game here; the browser lists it as Modded. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Population
What is the current population on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
At this moment, Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий records 8 players across 200 slots. Across seven days this server recorded an average of 35 players and a peak of 134. The last 48 hours show their highest activity at 10:00 UTC, averaging 28 players.
How does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий rank against other Rust servers?
On player hours for the past week, Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий sits at #489, which puts it inside the top 2% of every ranked server.
Operator and location
How reliably does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий stay online?
Right now, you can reach Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий. Its reported uptime points to a restart about 13 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий hold a steady tick rate?
Its average server fps over the last 48 hours was 48, and it never dropped below 48. The world held up to 149,563 entities at its peak, buildings and deployables included. Memory use peaked at 4,649 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий hosted?
The name of Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий points to Europe, even though it publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 185.189.255.130:10000 is the address it uses.
What build of Rust does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий use?
On Windows, Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe schedule
What does wipe day look like on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
On average, the busiest point of its recent wipes drew 562 players. 1 hours after the latest wipe the crowd peaked, with 254 waiting in the queue. Half that peak was held until the next wipe in 0% of its recent wipes. It fell under half by day 5 in the wipes where it didn't hold.
On what timetable does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий run its wipes?
The wipe rhythm at Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий is every other Friday at 10:00 UTC. Friday 30 October at 10:00 UTC is when its next wipe is due. 13 days 10 hours is how long the current world has been running. Every two weeks it wipes, according to the schedule in its tags.
Tags
What do the server tags on Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий mean?
The game's server browser reads the tags Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): 200 slots are available; ts150 (Group limit): Teams are capped at 150 players; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; jp0 (Custom tag): The owner or a plugin applied this tag, which isn't part of standard Rust. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий appear?
The Rust Server Trends lists that take in Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий are: 2x Rust servers, listed live, EU Rust servers and Modded Rust servers, tracked live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x; Average players: 25+ on average.
Which person or group runs Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
Both Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий and 35 other servers we track publish a magicrust.gg hostname, so the same operator most likely runs them.
How to join
How do you connect to Magic Rust #22 — Vanilla 2x (Biweekly) | Pyccкий?
To join, enter client.connect 185.189.255.130:10000 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. For the website, go to https://magicrust.gg/serv22.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
