Station XX-9909 · no signal
BuildLab
Offline 185.181.62.121:47831 checked 12h ago
- Players now
- 1/ 4
- 25% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 1
- peak 1
- Rank
- #9,909
- top 44%
- Last wipe
- 7d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 4 slots
- Motion · 24 h
- M0.0■steady+0 players
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC7d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on BuildLab?
BuildLab uses a procedural map, which the game generates.
Which settings and rules apply on BuildLab?
The name of BuildLab gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, standard play, with gathering, building and raiding. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. Anti-cheat is on: VAC, from Valve.
Player counts
What is the current population on BuildLab?
No players are recorded on BuildLab at this moment; it is offline, and the last sighting was 12 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1. The busiest point in the last 48 hours came at 14:00 UTC, averaging 1 players.
How does BuildLab rank against other Rust servers?
Over the last seven days, BuildLab recorded enough player hours to reach #9,909 worldwide, placing it in the top 44% of all ranked servers.
Server facts
How reliably does BuildLab stay online?
No contact with BuildLab right now, and the last recorded contact was 12 hours ago. Of the 168 hours in the last 7 full days, it was up for 4, or 2% of the time. Its earliest appearance in the records of Rust Server Trends dates to 14 October 2026.
Which region does BuildLab run from?
A region is not published by BuildLab. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 185.181.62.121:47831 is the address it uses.
Which Rust version is BuildLab running?
Rust network protocol 2635 and build 168909 on Windows is what BuildLab runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
On what timetable does BuildLab run its wipes?
On record so far are too few of BuildLab's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 7 days 9 hours.
Lists and tags
What do the server tags on BuildLab mean?
Tags published by BuildLab and read by the game's server browser include gmrust (Game mode): You'll find standard Rust survival here; mp4 (Max players): 4 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does BuildLab appear?
You will find BuildLab on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to join
How do you connect to BuildLab?
To join, enter client.connect 185.181.62.121:47831 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.