Rust Server TrendsSeismic network · station log
Recording Stations11,826 Players80,135 Active3,731 Wipes · 3 h265 48 h

Station XX-2267 · recording

![PVE] WARNING! There Are Zombies

Online 185.125.205.113:28080 checked 13m ago

moddedoxidepve
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
2
peak 9
Rank
#2,267
top 10%
Last wipe
13d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-2267 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−3into Wed 20:00 UTC
Peak · 48 h
5most players in any hour
Channel 1 · calibrated

Players

AveragePeak
0246815:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

05010015020015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
10.1 daysbetween real wipes
wipe-day peak
5players, last three wipes
crowd held
0%else halves by day 7

The first 48 hours of its last wipes

Thu 15 OctMon 5 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 45 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 15 Oct, 21:40 UTC13d ago M1.0rising 9 – running 0
Mon 5 Oct, 19:15 UTC23d ago M0.0rising 1 halved by day 7 10.1 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 254 on average
126/ 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 243 on average
229/ 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 107 on average
34/ 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average
95/ 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average
25/ 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average
57/ 100
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on ![PVE] WARNING! There Are Zombies?

The procedural map on ![PVE] WARNING! There Are Zombies is size 4,000 with seed 661884933, generated by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on ![PVE] WARNING! There Are Zombies?

No gather rate appears in the name of ![PVE] WARNING! There Are Zombies. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on ![PVE] WARNING! There Are Zombies right now?

At this moment, ![PVE] WARNING! There Are Zombies records 0 players across 50 slots. The seven-day average is 2 players, with a peak of 9. Averaged over the last 48 hours, the busiest hour was 19:00 UTC at 4 players.

How does ![PVE] WARNING! There Are Zombies rank against other Rust servers?

On player hours for the past week, ![PVE] WARNING! There Are Zombies sits at #2,267, which puts it inside the top 10% of every ranked server.

Server facts

How reliably does ![PVE] WARNING! There Are Zombies stay online?

![PVE] WARNING! There Are Zombies is up at the moment. Its reported uptime points to a restart about 49 minutes ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. 13 September 2026 is when Rust Server Trends first recorded it.

Does ![PVE] WARNING! There Are Zombies hold a steady tick rate?

The 48-hour average is 84 server fps; 58 is the lowest observed. The world held up to 68,816 entities at its peak, buildings and deployables included. Its highest memory use was 2,819 MB. Low fps together with a growing entity count is what players experience as lag.

Which region does ![PVE] WARNING! There Are Zombies run from?

Nothing about a region comes from ![PVE] WARNING! There Are Zombies. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 185.125.205.113:28080.

What build of Rust does ![PVE] WARNING! There Are Zombies use?

On Windows, ![PVE] WARNING! There Are Zombies runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe day

What does wipe day look like on ![PVE] WARNING! There Are Zombies?

On average, the busiest point of its recent wipes drew 5 players. The peak on the most recent wipe came 45 hours after the wipe. Until the next wipe the crowd remained above half that peak in 0% of its recent wipes. By day 7 it fell below half in the wipes where it didn't hold.

On what timetable does ![PVE] WARNING! There Are Zombies run its wipes?

The rhythm of ![PVE] WARNING! There Are Zombies cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 13 days 16 hours.

Server tags

What do the server tags on ![PVE] WARNING! There Are Zombies mean?

The game's server browser reads the tags ![PVE] WARNING! There Are Zombies publishes: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server has 50 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): The server has no region code; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On which Rust Server Trends lists does ![PVE] WARNING! There Are Zombies appear?

The Rust Server Trends lists that take in ![PVE] WARNING! There Are Zombies are: Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connecting

What steps get you onto ![PVE] WARNING! There Are Zombies?

To join, enter client.connect 185.125.205.113:28080 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/MQ47svfqkV.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server has 50 slots.
ts8
Group limit Teams max out at 8, the default set by the game.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code The server has no region code.

Gameplay

^p
PvE The danger comes from the world, not from other players.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.