12 h a line, newest at the bottomeach line drawn about its own mean; the figure at its end is the reading thenthe ink shakes with each hour's changeCAL step = 5 players
Now
3of 50 slots
Motion · 24 h
M0.4▼falling−3 players
Sharpest hour
+8into Wed 19:00 UTC
Peak · 48 h
18most players in any hour
Channel 1 · calibrated
Players
Every five minutes, from the Steam server list.
AveragePeak
Hourly average and peak, UTC.
AveragePeakWipe
Daily average and peak, UTC.
Channel 2 · instrument health
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Channel 3 · rank movement
Rank
daily · 1 is best
RankRank in region
Top 7% of all ranked servers, top 21% in EU. Ranked on player hours over the last seven days.
Expected events
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap
1 daysbetween real wipes
on rhythm
100%of its recent wipes
wipe-day peak
12players, last three wipes
The first 48 hours of its last wipes
Sat 24 OctFri 23 OctThu 22 Oct
Players each hour, from the hour of the wipe. The latest peaked at 11, 39 hours in.
Event catalogue
Wipes
newest first
Wiped
M
Peak
First 48 h
Crowd
Lasted
Players before
Sat 24 Oct, 04:07 UTC5d ago
M1.0▲rising
11
–
running
1
Fri 23 Oct, 04:07 UTC6d ago
M1.0▲rising
10
–
1 days
0
Thu 22 Oct, 04:07 UTC7d ago
M1.1▲rising
14
–
1 days
0
Wed 21 Oct, 04:07 UTC8d ago
M1.1▲rising
14
–
1 days
0
Tue 20 Oct, 04:07 UTC9d ago
M1.1▲rising
13
–
1 days
1
Mon 19 Oct, 04:07 UTC10d ago
M1.3▲rising
20
–
1 days
1
Sun 18 Oct, 04:07 UTC11d ago
M1.3▲rising
20
–
1 days
1
Sat 17 Oct, 04:07 UTC12d ago
M1.1▲rising
14
–
1 days
1
Fri 16 Oct, 04:07 UTC13d ago
M1.1▲rising
14
–
1 days
1
Thu 15 Oct, 04:07 UTC14d ago
M1.2▲rising
15
–
1 days
0
Wed 14 Oct, 04:08 UTC15d ago
M1.2▲rising
15
–
1 days
0
Tue 13 Oct, 04:07 UTC16d ago
M1.1▲rising
14
–
1 days
1
Mon 12 Oct, 04:07 UTC17d ago
M1.0▲rising
16
–
1 days
5
Sun 11 Oct, 04:07 UTC18d ago
M1.1▲rising
18
–
1 days
4
Sat 10 Oct, 04:07 UTC19d ago
M1.2▲rising
18
–
1 days
1
Fri 9 Oct, 04:07 UTC20d ago
M1.1▲rising
12
–
1 days
0
Thu 8 Oct, 04:08 UTC21d ago
M1.0▲rising
12
–
1 days
3
Wed 7 Oct, 04:07 UTC22d ago
M1.1▲rising
12
–
1 days
0
Tue 6 Oct, 04:07 UTC23d ago
M1.0▲rising
11
–
1 days
0
Mon 5 Oct, 04:07 UTC24d ago
M1.0▲rising
11
–
1 days
2
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Nearby stations
Similar servers
the same kind of game, then region, group limit, rate and wipes
Which map is running on [EU] Recess Gaming - Build | Creative | Sandbox?
[EU] Recess Gaming - Build | Creative | Sandbox runs a procedural map of size 5,000 with seed 1337, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of its map is Custom Map.
Which settings and rules apply on [EU] Recess Gaming - Build | Creative | Sandbox?
No gather rate appears in the name of [EU] Recess Gaming - Build | Creative | Sandbox. At the game's default, groups can have up to 8 players. In build & creative mode, no gathering, only sandbox building. The server browser lists it under Modded, where plugins or settings change the game. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on [EU] Recess Gaming - Build | Creative | Sandbox?
A reading taken now shows 3 players on [EU] Recess Gaming - Build | Creative | Sandbox, which has 50 slots. The seven-day average is 4 players, with a peak of 18. The last 48 hours show their highest activity at 19:00 UTC, averaging 16 players.
How does [EU] Recess Gaming - Build | Creative | Sandbox rank against other Rust servers?
For player hours across the last seven days, [EU] Recess Gaming - Build | Creative | Sandbox takes #1,562 overall and #623 in Europe, inside the top 7% of all ranked servers.
Server facts
How reliably does [EU] Recess Gaming - Build | Creative | Sandbox stay online?
[EU] Recess Gaming - Build | Creative | Sandbox is up at the moment. Its reported uptime points to a restart about 5 days 21 hours ago. Of the 168 hours in the last 7 full days, it was up for 167, or 99% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.
Does [EU] Recess Gaming - Build | Creative | Sandbox hold a steady tick rate?
The 48-hour average is 15 server fps; 10 is the lowest observed. The world held up to 13,747 entities at its peak, buildings and deployables included. Its highest memory use was 2,891 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does [EU] Recess Gaming - Build | Creative | Sandbox run from?
The EU tag is how [EU] Recess Gaming - Build | Creative | Sandbox lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 185.125.169.241:28019 is the address it uses.
What build of Rust does [EU] Recess Gaming - Build | Creative | Sandbox use?
[EU] Recess Gaming - Build | Creative | Sandbox is running Rust network protocol 2635 and build 168909 on a machine with Linux. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on [EU] Recess Gaming - Build | Creative | Sandbox?
The recent wipes averaged a busiest count of 12 players. The peak on the most recent wipe came 39 hours after the wipe.
How often does [EU] Recess Gaming - Build | Creative | Sandbox wipe, and on which days?
No next wipe can be predicted for [EU] Recess Gaming - Build | Creative | Sandbox, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 5 days 22 hours.
Tags
What do the server tags on [EU] Recess Gaming - Build | Creative | Sandbox mean?
The game's server browser reads the tags [EU] Recess Gaming - Build | Creative | Sandbox publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^c (Creative): Build freely in sandbox mode, with no gathering; ^k (Build server): Design and practise your bases here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): A plugin framework, Carbon, runs here; EU (Europe): In the server browser it appears under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does [EU] Recess Gaming - Build | Creative | Sandbox appear?
You will find [EU] Recess Gaming - Build | Creative | Sandbox on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who is behind [EU] Recess Gaming - Build | Creative | Sandbox?
The same operator most likely runs [EU] Recess Gaming - Build | Creative | Sandbox and the 1 other server we track that also publishes a recess.no hostname.
Join the server
How do you connect to [EU] Recess Gaming - Build | Creative | Sandbox?
You can connect by pressing F1 in Rust and typing client.connect 185.125.169.241:28019 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to https://recess.no/.
Instrument codes
Server tags
what each one means
Published asmp50,ptrak,$r?,v2635,^z,^y,^c,^k,EU,gmrust,cs168909,ts8
Game
gmrust
Game modeYou'll find standard Rust survival here.
mp50
Max playersSlots: 50.
ts8
Group limitTeams max out at 8, the default set by the game.
v2635
ProtocolTo connect, your game must be on the same protocol, 2635.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingRakNet is the standard network layer for the game, and it's used here.
$r?
Region codeNo region code is set for this server.
Gameplay
^c
CreativeBuild freely in sandbox mode, with no gathering.
^k
Build serverDesign and practise your bases here.
Mods and access
^z
ModdedThe game is changed by plugins or settings, placing it under Modded.
^y
CarbonA plugin framework, Carbon, runs here.
Region
EU
EuropeIn the server browser it appears under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.