Rust Server TrendsSeismic network · station log
Recording Stations11,899 Players104,128 Active4,035 Wipes · 3 h421 48 h

Station XX-10361 · recording

Rusty Test Server

Online 184.170.202.190:25565 checked 10m ago

monthly wipes vanilla
Connect
Players now
0/ 15
0% full
Motion · 24 h
M0.0rising
+1 players on the day
7-day average
0
peak 2
Rank
#10,361
top 46%
Last wipe
7h ago
monthly schedule
Next wipe
7d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-10361 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 15 slots
Motion · 24 h
M0.0rising+1 players
Sharpest hour
+2into Thu 11:00 UTC
Peak · 48 h
2most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.511.5219:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 11:04 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

Server fpsWipe
010020030040019:0004:0013:0023:0008:0017:00Wiped Thu 29 Oct, 11:04 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

usual gap
3.9 daysbetween real wipes
on rhythm
50%of its recent wipes
wipe-day peak
2players, last three wipes
crowd held
33%else halves by day 1

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 25 OctTue 29 SepThu 24 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 29 Oct, 11:04 UTC7h ago – – – – running 0
Sun 25 Oct, 22:58 UTC3d ago M0.0rising 1 – – 0
Tue 29 Sep, 00:12 UTC30d ago M0.5rising 3 halved by day 1 26.9 days 0
Thu 24 Sep, 16:24 UTC35d ago M0.0rising 1 held half 4.3 days 0
Tue 22 Sep, 00:54 UTC37d ago M0.0steady 0 – 2.6 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 317 on average
435/ 475
eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average
480/ 8
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 212 on average
255/ 300
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 163 on average
135/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 160 on average
200/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 126 on average
84/ 200
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Rusty Test Server?

Rusty Test Server runs a procedural map of size 4,750 with seed 2107397758, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.

Which settings and rules apply on Rusty Test Server?

No gather rate appears in the name of Rusty Test Server. At the game's default, groups can have up to 8 players. survival is the game mode, standard play, with gathering, building and raiding. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. Vanilla is the label it uses for itself: rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.

Population

How many players are recorded on Rusty Test Server right now?

At this moment, Rusty Test Server records 0 players across 15 slots. Across seven days this server recorded an average of 0 players and a peak of 2. Averaged over the last 48 hours, the busiest hour was 11:00 UTC at 2 players.

How does Rusty Test Server rank against other Rust servers?

Over the last seven days, Rusty Test Server recorded enough player hours to reach #10,361 worldwide, placing it in the top 46% of all ranked servers.

Server facts

How reliably does Rusty Test Server stay online?

As recorded now, Rusty Test Server is running. Going by the uptime figure it reports, it restarted about 6 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. Its earliest appearance in the records of Rust Server Trends dates to 13 September 2026.

Does Rusty Test Server hold a steady tick rate?

Its average server fps over the last 48 hours was 154, and it never dropped below 104. Buildings, deployables and all the rest of the world's entities brought it to a high of 127,000. Its highest memory use was 3,105 MB. Low fps together with a growing entity count is what players experience as lag.

Where in the world is Rusty Test Server hosted?

Nothing about a region comes from Rusty Test Server. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 184.170.202.190:25565 is the address it uses.

Which Rust version is Rusty Test Server running?

On Linux, Rusty Test Server runs Rust network protocol 2636 and build 169629. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Rusty Test Server?

On average, the busiest point of its recent wipes drew 2 players. 1 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 33% of its recent wipes. By day 1 it fell below half in the wipes where it didn't hold.

How often does Rusty Test Server wipe, and on which days?

At the force wipe each month Rusty Test Server wipes, and at no other time. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 7 hours is how long the current world has been running. Its tags state a monthly wipe schedule.

Lists and tags

What do the server tags on Rusty Test Server mean?

The game's server browser reads the tags Rusty Test Server publishes: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2636 (Protocol): To connect, your game must be on the same protocol, 2636; cs169629 (Build): The game build is 169629; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Rusty Test Server appear?

You will find Rusty Test Server on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How to join

What steps get you onto Rusty Test Server?

To join, enter client.connect 184.170.202.190:25565 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp15,ptrak,$r?,v2636,^m,^v,gmrust,cs169629,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp15
Max players Slots: 15.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2636
Protocol To connect, your game must be on the same protocol, 2636.
cs169629
Build The game build is 169629.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.