Rust Server TrendsSeismic network · station log
Recording Stations11,876 Players94,650 Active4,085 Wipes · 3 h164 48 h

Station EU-12994 · no signal

RAID LAB | Build. Test. Repeat.

Offline EU 179.255.185.126:28015 checked 1d ago

moddedoxide
Connect
Players now
0/ 12
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#12,994
top 59% · #2427 in EU
Last wipe
1d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station EU-12994 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 12 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
+0into Mon 11:00 UTC
Peak · 48 h
1most players in any hour
Events picked
1wipe on this record, in red
Channel 1 · calibrated

Players

AveragePeakWipe
00.250.50.75104:0010:0011:0012:0015:00Wiped Mon 26 Oct, 04:39 UTCWIPE

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct

Top 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 26 Oct, 04:39 UTC1d ago – – – – running 1

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
[EU] Rustoria.co RTG - Aimtrain | FaceChecks | Arena | 1v1 EU · no group limit · 4 on average
8/ 100
Q1 - Aim Training / Matchmaking / Facechecks - EU Main EU · groups of 8+ · 4 on average
0/ 16
EU | Deadzone Aimtrain | Facechecks/1v1/Speargun EU · groups of 8+ · 4 on average
0/ 16
MelonRust.ru #2 X1000000 [NOLIM | FPS+ | BF | BARREN] EU · groups of 8+ · 1e+06x · weekly · 100 on average
178/ 300
AZARUST#3 [ X100000 | KITS | BATTLEFIELD | PVP ] 26.10 EU · groups of 50+ · 100000x · 59 on average
116/ 200
HIVE X1000000000 #1 MILLION|LOOT++|KITS++|SHOP| EU · groups of 15+ · 1e+09x · 41 on average
88/ 300
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which settings and rules apply on RAID LAB | Build. Test. Repeat.?

The name of RAID LAB | Build. Test. Repeat. gives no gather rate. At the game's default, groups can have up to 8 players. combat training is the game mode, practice for aim and PvP, loot given out. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.

Player counts

How many players are recorded on RAID LAB | Build. Test. Repeat. right now?

No players are recorded on RAID LAB | Build. Test. Repeat. at this moment; it is offline, and the last sighting was 27 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.

How does RAID LAB | Build. Test. Repeat. rank against other Rust servers?

RAID LAB | Build. Test. Repeat. is #2,427 in Europe and #12,994 worldwide on the past week's player hours, within the top 59% of ranked servers.

Server details

How reliably does RAID LAB | Build. Test. Repeat. stay online?

No contact with RAID LAB | Build. Test. Repeat. right now, and the last recorded contact was 27 hours ago. 5 of 24 hours in the last 1 full day were up time, 21% of the total. 25 October 2026 is when Rust Server Trends first recorded it.

Where in the world is RAID LAB | Build. Test. Repeat. hosted?

In Europe RAID LAB | Build. Test. Repeat. lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 179.255.185.126:28015 is the address it uses.

What build of Rust does RAID LAB | Build. Test. Repeat. use?

RAID LAB | Build. Test. Repeat. is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

How often does RAID LAB | Build. Test. Repeat. wipe, and on which days?

On record so far are too few of RAID LAB | Build. Test. Repeat.'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 38 hours is how long the current world has been running.

Lists and tags

What do the server tags on RAID LAB | Build. Test. Repeat. mean?

The game's server browser reads the tags RAID LAB | Build. Test. Repeat. publishes: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): The server has 12 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RAID LAB | Build. Test. Repeat. appear?

You will find RAID LAB | Build. Test. Repeat. on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live and Rust build and creative servers, live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Connecting

How do you connect to RAID LAB | Build. Test. Repeat.?

To join, enter client.connect 179.255.185.126:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp12,ptrak,$r?,v2635,^d,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp12
Max players The server has 12 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^d
Combat training You get loot handed to you to practise aim and PvP.
^k
Build server Design and practise your bases here.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Europe is the region it's listed under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.