Station EU-12994 · no signal
RAID LAB | Build. Test. Repeat.
Offline EU 179.255.185.126:28015 checked 1d ago
- Players now
- 0/ 12
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #12,994
- top 59% · #2427 in EU
- Last wipe
- 1d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 12 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Mon 11:00 UTC
- Peak · 48 h
- 1most players in any hour
- Events picked
- 1wipe on this record, in red
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers, top 83% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 26 Oct, 04:39 UTC1d ago | – | – | – | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on RAID LAB | Build. Test. Repeat.?
The name of RAID LAB | Build. Test. Repeat. gives no gather rate. At the game's default, groups can have up to 8 players. combat training is the game mode, practice for aim and PvP, loot given out. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Oxide. The server has VAC on, Valve's anti-cheat.
Player counts
How many players are recorded on RAID LAB | Build. Test. Repeat. right now?
No players are recorded on RAID LAB | Build. Test. Repeat. at this moment; it is offline, and the last sighting was 27 hours ago. The seven-day average is 0 players, with a peak of 1. The busiest point in the last 48 hours came at 11:00 UTC, averaging 0 players.
How does RAID LAB | Build. Test. Repeat. rank against other Rust servers?
RAID LAB | Build. Test. Repeat. is #2,427 in Europe and #12,994 worldwide on the past week's player hours, within the top 59% of ranked servers.
Server details
How reliably does RAID LAB | Build. Test. Repeat. stay online?
No contact with RAID LAB | Build. Test. Repeat. right now, and the last recorded contact was 27 hours ago. 5 of 24 hours in the last 1 full day were up time, 21% of the total. 25 October 2026 is when Rust Server Trends first recorded it.
Where in the world is RAID LAB | Build. Test. Repeat. hosted?
In Europe RAID LAB | Build. Test. Repeat. lists itself, with the tag EU. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 179.255.185.126:28015 is the address it uses.
What build of Rust does RAID LAB | Build. Test. Repeat. use?
RAID LAB | Build. Test. Repeat. is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
How often does RAID LAB | Build. Test. Repeat. wipe, and on which days?
On record so far are too few of RAID LAB | Build. Test. Repeat.'s wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 38 hours is how long the current world has been running.
Lists and tags
What do the server tags on RAID LAB | Build. Test. Repeat. mean?
The game's server browser reads the tags RAID LAB | Build. Test. Repeat. publishes: gmrust (Game mode): The game mode is standard Rust survival; mp12 (Max players): The server has 12 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^d (Combat training): You get loot handed to you to practise aim and PvP; ^k (Build server): Design and practise your bases here; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Europe is the region it's listed under in the browser. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does RAID LAB | Build. Test. Repeat. appear?
You will find RAID LAB | Build. Test. Repeat. on the following Rust Server Trends lists: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live and Rust build and creative servers, live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Combat training ^d, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Connecting
How do you connect to RAID LAB | Build. Test. Repeat.?
To join, enter client.connect 179.255.185.126:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.