Rust Server TrendsSeismic network · station log
Recording Stations11,727 Players59,874 Active3,366 Wipes · 3 h179 48 h

Station EU-13227 · no signal

EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks

Offline EU 179.237.103.62:28015 checked 37d ago

moddedoxide
Connect
Players now
1/ 500
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#13,227
top 58% · #2382 in EU
Last wipe
37d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station EU-13227 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
1of 500 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep23 Sep25 Sep26 Sep28 Sep

Top 58% of all ranked servers, top 79% in EU. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 daysbetween real wipes
on rhythm
62%of its recent wipes
wipe-day peak
8players, last three wipes

The first 48 hours of its last wipes

Mon 21 SepSun 20 SepSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Mon 21 Sep, 16:11 UTC37d ago M0.3rising 7 – running 5
Sun 20 Sep, 03:40 UTC39d ago M0.8rising 7 – 1.5 days 1
Sat 19 Sep, 03:40 UTC40d ago M0.9rising 9 – 1 days 1
Fri 18 Sep, 03:40 UTC41d ago M1.0rising 9 – 1 days 0
Thu 17 Sep, 03:40 UTC42d ago M0.8rising 6 – 1 days 0
Wed 16 Sep, 03:40 UTC43d ago M0.8rising 7 – 1 days 0
Tue 15 Sep, 03:40 UTC44d ago M0.8rising 7 – 1 days 1
Mon 14 Sep, 09:50 UTC45d ago M0.7rising 5 – 0.7 days 0
Mon 14 Sep, 03:40 UTC45d ago M0.7rising 5 – 0.3 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks?

Generated by the game, the map on EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks is procedural, size 4,000 with seed 1337. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks?

The name of EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks gives no gather rate. Groups hold up to 8 players, which is the default for the game. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Plugins or settings alter the game here; the browser lists it as Modded. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks right now?

No players are recorded on EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks at this moment; it is offline, and the last sighting was 37 days 17 hours ago.

How does EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks rank against other Rust servers?

For player hours across the last seven days, EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks takes #13,227 overall and #2,382 in Europe, inside the top 58% of all ranked servers.

Server facts

How reliably does EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks stay online?

EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks is down at the moment; the last recorded contact was 37 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Where in the world is EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks hosted?

The EU tag is how EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks lists itself in Europe. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 179.237.103.62:28015.

What build of Rust does EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks use?

Rust network protocol 2633 and build 164530 on Linux is what EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe day

What does wipe day look like on EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks?

On average, the busiest point of its recent wipes drew 8 players. The peak on the most recent wipe came 0 hours after the wipe.

How often does EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks wipe, and on which days?

There is no next wipe to predict at EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks, since its wipes fall at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 37 days 18 hours is how long the current world has been running.

Tags

What do the server tags on EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks mean?

Tags published by EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks and read by the game's server browser include gmvanilla (Game mode): You'll find vanilla survival here; mp500 (Max players): 500 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2633 (Protocol): To connect, your game must be on the same protocol, 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^c (Creative): Creative sandbox: no gathering, build anything; ^e (Minigames): Minigames are the focus, such as arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits for fast PvP; ^k (Build server): Design and practise your bases here; ^d (Combat training): Practise aim and PvP with loot provided; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): The server browser files it under Europe. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks appear?

The Rust Server Trends lists that take in EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks are: EU Rust servers, Modded Rust servers, tracked live, Rust aim training servers, live, Rust battlefield servers, Rust build and creative servers, live and Rust creative servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Minigames ^e, Combat training ^d, Battlefield ^i, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Who is behind EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks?

The same operator most likely runs EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks and the 1 other server we track that also publishes a tryhard.cloud hostname.

Join the server

What steps get you onto EU | Tryhard's Aim Train | 1v1 Duels • Scrims • Facechecks?

Enter client.connect 179.237.103.62:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you. For the website, go to https://discord.com/invite/erfhwYWUsR.

Instrument codes

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmvanilla,cs164530,ts8,^c,^e,^i,EU,^k,^d,^o^z

Game

gmvanilla
Game mode You'll find vanilla survival here.
mp500
Max players 500 slots are available.
ts8
Group limit Teams max out at 8, the default set by the game.
v2633
Protocol To connect, your game must be on the same protocol, 2633.
cs164530
Build It runs game build 164530.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code No region code is set for this server.

Gameplay

^c
Creative Creative sandbox: no gathering, build anything.
^e
Minigames Minigames are the focus, such as arenas, Bedwars and parkour.
^i
Battlefield High rates and kits for fast PvP.
^k
Build server Design and practise your bases here.
^d
Combat training Practise aim and PvP with loot provided.

Mods and access

^o
Oxide Oxide (uMod) is the plugin framework running here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.