Rust Server TrendsSeismic network · station log
Recording Stations11,897 Players102,621 Active3,980 Wipes · 3 h399 48 h

Station PO-8025 · recording

Intoxicated EU Battle Royale

Online 178.32.14.213:27101 checked 13m ago

official modded
Connect
Players now
0/ 200
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#8,025
top 36%
Last wipe
5d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station PO-8025 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 200 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Wed 12:00 UTC
Peak · 48 h
2most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4.2 daysbetween real wipes
on rhythm
25%of its recent wipes
wipe-day peak
1players, last three wipes
crowd held
100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctThu 22 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Sat 24 Oct, 04:41 UTC5d ago M0.0rising 1 – running 0
Thu 22 Oct, 17:14 UTC7d ago M0.3rising 2 – 1.5 days 0
Sat 17 Oct, 20:55 UTC11d ago M0.0rising 1 held half 4.8 days 0
Mon 12 Oct, 03:16 UTC17d ago M0.3rising 2 held half 5.7 days 0
Sat 10 Oct, 14:32 UTC19d ago M0.3rising 2 – 1.5 days 0
Mon 5 Oct, 20:51 UTC23d ago M0.0rising 1 held half 4.7 days 0
Mon 5 Oct, 09:19 UTC24d ago M0.0rising 1 – 0.5 days 0
Thu 1 Oct, 19:27 UTC FW27d ago M0.0rising 2 held half 3.6 days 1
Wed 16 Sep, 03:19 UTC43d ago M0.0rising 1 held half 15.7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Intoxicated EU Battle Royale?

A custom map of size 3,500 runs on Intoxicated EU Battle Royale, with its file published for download from this page.

Which settings and rules apply on Intoxicated EU Battle Royale?

No gather rate appears in the name of Intoxicated EU Battle Royale. Groups hold up to 8 players, which is the default for the game. In minigames & battle royale mode, battle royale, arenas, parkour and Bedwars. It appears in the Official tab in the game. The server has VAC on, Valve's anti-cheat.

Live population

How many players are recorded on Intoxicated EU Battle Royale right now?

A reading taken now shows 0 players on Intoxicated EU Battle Royale, which has 200 slots. The seven-day average is 0 players, with a peak of 2. The busiest point in the last 48 hours came at 11:00 UTC, averaging 1 players.

How does Intoxicated EU Battle Royale rank against other Rust servers?

The last seven days of player hours place Intoxicated EU Battle Royale at #8,025, in the top 36% of all ranked servers.

Operator and location

How reliably does Intoxicated EU Battle Royale stay online?

Right now, you can reach Intoxicated EU Battle Royale. Going by the uptime figure it reports, it restarted about 5 days 11 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

How well does Intoxicated EU Battle Royale perform under load?

Across the last 48 hours it averaged 256 server fps, with a floor of 255. The world held up to 56,476 entities at its peak, buildings and deployables included. It reached a ceiling of 1,024 MB of memory. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Intoxicated EU Battle Royale run from?

The name of Intoxicated EU Battle Royale points to Europe though it publishes no region tag, and its region code is pol. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 178.32.14.213:27101.

What build of Rust does Intoxicated EU Battle Royale use?

On Linux, Intoxicated EU Battle Royale runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe day

What does wipe day look like on Intoxicated EU Battle Royale?

On average, the busiest point of its recent wipes drew 1 players. 5 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.

How often does Intoxicated EU Battle Royale wipe, and on which days?

No next wipe can be predicted for Intoxicated EU Battle Royale, which wipes at irregular times. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 5 days 13 hours.

Server tags

What do the server tags on Intoxicated EU Battle Royale mean?

Tags published by Intoxicated EU Battle Royale and read by the game's server browser include official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in standard Rust; mp200 (Max players): The server has 200 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptnone (Networking): You'll see 'none' as the network layer; $rpol (Region code): The region code for this server is pol; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^j (Battle royale): Gather loot and battle as the zone shrinks; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; rustmaps (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin; stok (Custom tag): A custom tag, not standard Rust: set by the owner or a plugin. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Intoxicated EU Battle Royale appear?

The Rust Server Trends lists that take in Intoxicated EU Battle Royale are: EU Rust servers, Modded Rust servers, tracked live and Official Rust servers. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Battle royale ^j and Modded ^z; Group limit: 5 or more; Last wipe: In the last week; Boxes: Official only.

Join the server

How do you connect to Intoxicated EU Battle Royale?

You can connect by pressing F1 in Rust and typing client.connect 178.32.14.213:27101 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you. For the website, go to http://rustbattleroyale.com.

Instrument codes

Server tags

what each one means

Published as gmrust,ptnone,cs168909,$rpol,ts8,^e,^j,^z,rustmaps,mp200,v2635,stok,ts8

On Rust Server Trends

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in standard Rust.
mp200
Max players The server has 200 slots.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build The game build is 168909.
ptnone
Networking You'll see 'none' as the network layer.
$rpol
Region code The region code for this server is pol.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^j
Battle royale Gather loot and battle as the zone shrinks.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.

Other

rustmaps
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.
stok
Custom tag A custom tag, not standard Rust: set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.