Station XX-14532 · no signal
Core Community | Island Build & Symmetry
Offline 178.170.253.50:28015 checked 13d ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,532
- top 67%
- Last wipe
- 15d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which settings and rules apply on Core Community | Island Build & Symmetry?
The name of Core Community | Island Build & Symmetry gives no gather rate. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. You can raid and fight other players here. Listed as Modded in the server browser, it changes the game through plugins or settings. The plugins run on Oxide. The server has VAC on, Valve's anti-cheat.
Population
What is the current population on Core Community | Island Build & Symmetry?
No players are recorded on Core Community | Island Build & Symmetry at this moment; it is offline, and the last sighting was 13 days 3 hours ago.
How does Core Community | Island Build & Symmetry rank against other Rust servers?
The last seven days of player hours place Core Community | Island Build & Symmetry at #14,532, in the top 67% of all ranked servers.
Operator and location
How reliably does Core Community | Island Build & Symmetry stay online?
No contact with Core Community | Island Build & Symmetry right now, and the last recorded contact was 13 days 3 hours ago. It was up 0% of the time across the last 7 full days: 0 of 168 hours. On 14 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Core Community | Island Build & Symmetry hosted?
Nothing about a region comes from Core Community | Island Build & Symmetry. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. The address it publishes is 178.170.253.50:28015.
Which Rust version is Core Community | Island Build & Symmetry running?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Island Build & Symmetry runs. The protocol must match for you to join, and Steam takes care of updating it.
Wipe schedule
How often does Core Community | Island Build & Symmetry wipe, and on which days?
Too few wipes of Core Community | Island Build & Symmetry are on record yet to show its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. The present world dates from 15 days 4 hours.
Lists and tags
What do the server tags on Core Community | Island Build & Symmetry mean?
The game's server browser reads the tags Core Community | Island Build & Symmetry publishes: gmrust (Game mode): You'll find standard Rust survival here; mp50 (Max players): 50 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Core Community | Island Build & Symmetry appear?
You will find Core Community | Island Build & Symmetry on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust build and creative servers, live. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Connecting
How do you connect to Core Community | Island Build & Symmetry?
Enter client.connect 178.170.253.50:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.