Station XX-9395 · recording
RustMayhemAus
Online 176.57.135.31:28300 checked 10m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 1
- Rank
- #9,395
- top 42%
- Last wipe
- 5d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 23:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers, and #481 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 6 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 24 Oct, 05:34 UTC5d ago | M0.0▲rising | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on RustMayhemAus?
RustMayhemAus runs a procedural map of size 4,500 with seed 2147483647, produced by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on RustMayhemAus?
The name of RustMayhemAus gives no gather rate. The limit for a group is 4 players (quad). In softcore mode, A gentler Facepunch mode: part of your loot stays with you. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on RustMayhemAus right now?
At this moment, RustMayhemAus records 0 players across 50 slots. Averaged across the last seven days the population was 0 players, reaching a peak of 1. Averaged over the last 48 hours, the busiest hour was 22:00 UTC at 0 players.
How does RustMayhemAus rank against other Rust servers?
Over the last seven days, RustMayhemAus recorded enough player hours to reach #9,395 worldwide, placing it in the top 42% of all ranked servers. Within quad, it places #481.
Server facts
How reliably does RustMayhemAus stay online?
RustMayhemAus is up at the moment. Its reported uptime points to a restart about 5 days ago. It was up 68% of the time across the last 7 full days: 114 of 168 hours. 13 September 2026 is when Rust Server Trends first recorded it.
Does RustMayhemAus hold a steady tick rate?
Its average server fps over the last 48 hours was 57, and it never dropped below 28. At its highest, it carried 118,015 entities: buildings, deployables and the world's other contents. Memory use peaked at 4,558 MB. Low fps together with a growing entity count is what players experience as lag.
Which region does RustMayhemAus run from?
A region is not published by RustMayhemAus. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.57.135.31:28300 is the address it uses.
Which Rust version is RustMayhemAus running?
On Windows, RustMayhemAus runs Rust network protocol 2635 and build 168909. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe pattern
What does wipe day look like on RustMayhemAus?
1 players, on average, was the busiest crowd at its recent wipes. 6 hours after the latest wipe, the crowd peaked.
On what timetable does RustMayhemAus run its wipes?
On record so far are too few of RustMayhemAus's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 5 days 2 hours is how long the current world has been running.
Lists and tags
What do the server tags on RustMayhemAus mean?
Tags published by RustMayhemAus and read by the game's server browser include gmsoftcore (Game mode): An easier ruleset, softcore; mp50 (Max players): Slots: 50; ts4 (Group limit): The team limit is 4; v2635 (Protocol): To connect, your game must be on the same protocol, 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The server has no region code; ^p (PvE): There's no player combat; the world provides the threat. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does RustMayhemAus appear?
The Rust Server Trends lists that take in RustMayhemAus are: Rust community servers without the side modes and Rust PvE servers. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE and Softcore; Server tag: PvE ^p; Group limit: Quad; Last wipe: In the last week.
How to join
What steps get you onto RustMayhemAus?
You can connect by pressing F1 in Rust and typing client.connect 176.57.135.31:28300 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.