Station XX-13005 · no signal
MyServer (TEST)
Offline 176.15.141.148:28015 checked 11d ago
- Players now
- 1/ 100
- 1% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #13,005
- top 60%
- Last wipe
- 11d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 100 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Sat 17 Oct, 10:03 UTC11d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on MyServer (TEST)?
You will find no gather rate in the name of MyServer (TEST). The group limit is 10 players. pve is the game mode, no player-versus-player fighting. The server browser lists it under Modded, where plugins or settings change the game. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.
Live population
How many players are recorded on MyServer (TEST) right now?
No players are recorded on MyServer (TEST) at this moment; it is offline, and the last sighting was 11 days 9 hours ago.
How does MyServer (TEST) rank against other Rust servers?
The last seven days of player hours place MyServer (TEST) at #13,005, in the top 60% of all ranked servers.
Server details
How reliably does MyServer (TEST) stay online?
MyServer (TEST) is down at the moment; the last recorded contact was 11 days 9 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. 17 October 2026 is when Rust Server Trends first recorded it.
Where in the world is MyServer (TEST) hosted?
No region is published by MyServer (TEST). Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 176.15.141.148:28015.
What build of Rust does MyServer (TEST) use?
Rust network protocol 2634 and build 167781 on Windows is what MyServer (TEST) runs. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on MyServer (TEST)?
1 players, on average, was the busiest crowd at its recent wipes. 0 hours into the latest wipe, the crowd reached its peak.
On what timetable does MyServer (TEST) run its wipes?
The rhythm of MyServer (TEST) cannot yet be told: too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 11 days 10 hours is how long the current world has been running.
Server tags
What do the server tags on MyServer (TEST) mean?
These are the tags MyServer (TEST) publishes for the browser to read: gmvanilla (Game mode): Survival in vanilla mode; mp100 (Max players): Slots: 100; ts10 (Group limit): Teams are capped at 10 players; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): Oxide (uMod) is the plugin framework running here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does MyServer (TEST) appear?
You will find MyServer (TEST) on the following Rust Server Trends lists: Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to MyServer (TEST)?
You can connect by pressing F1 in Rust and typing client.connect 176.15.141.148:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.