Rust Server TrendsSeismic network · station log
Recording Stations11,819 Players71,592 Active3,741 Wipes · 3 h132 48 h

Station XX-15404 · recording

RU | ARMS RACE | FFA | 100

Online 176.100.36.22:28015 checked 15m ago

teams off moddedcarbon
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,404
top 69%
Last wipe
12d ago
no schedule published
Next wipe
–
no rhythm it keeps
Seismic record · station XX-15404 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct21 Oct24 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
0.5 daysbetween real wipes
on rhythm
0%of its recent wipes
wipe-day peak
3players, last three wipes

The first 48 hours of its last wipes

Wed 14 OctWed 14 OctTue 13 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 19:36 UTC13d ago M0.3rising 2 – running 0
Wed 14 Oct, 04:43 UTC13d ago M0.0steady 2 – 0.6 days 2
Tue 13 Oct, 19:44 UTC14d ago M0.6rising 4 – 0.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
856/ 1000
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 211 on average
220/ 400
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 79 on average
103/ 400
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 35 on average
26/ 400
[EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD EU · no group limit · 30 on average
23/ 75
A-42 - Helicopter / Minicopter Training EU · groups of 200+ · 3 on average
3/ 42
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on RU | ARMS RACE | FFA | 100?

Generated by the game, the map on RU | ARMS RACE | FFA | 100 is procedural, size 280 with seed 1234567. You can view it on RustMaps from this page: the same size and seed produce the same map. You will find the map named Custom Map.

Which settings and rules apply on RU | ARMS RACE | FFA | 100?

No gather rate appears in the name of RU | ARMS RACE | FFA | 100. The group limit is not published. minigames & battle royale is the game mode, parkour, Bedwars, battle royale and arenas. Listed as Modded in the server browser, it changes the game through plugins or settings. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on RU | ARMS RACE | FFA | 100?

0 of the 100 slots on RU | ARMS RACE | FFA | 100 are filled right now. Averaged across the last seven days, the population was 0 players.

How does RU | ARMS RACE | FFA | 100 rank against other Rust servers?

The last seven days of player hours place RU | ARMS RACE | FFA | 100 at #15,404, in the top 69% of all ranked servers.

Server facts

How reliably does RU | ARMS RACE | FFA | 100 stay online?

RU | ARMS RACE | FFA | 100 is up at the moment. Going by the uptime figure it reports, it restarted about 3 days ago. It was up 32% of the time across the last 7 full days: 53 of 168 hours. 13 October 2026 is when Rust Server Trends first recorded it.

How well does RU | ARMS RACE | FFA | 100 perform under load?

Across the last 48 hours it averaged 240 server fps, with a floor of 239. Buildings, deployables and all the rest of the world's entities brought it to a high of 3,181. Its highest memory use was 1,191 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is RU | ARMS RACE | FFA | 100 hosted?

Its name points to Europe, but RU | ARMS RACE | FFA | 100 publishes no region tag. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 176.100.36.22:28015 is the address it uses.

Which Rust version is RU | ARMS RACE | FFA | 100 running?

On Linux, RU | ARMS RACE | FFA | 100 runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe pattern

What does wipe day look like on RU | ARMS RACE | FFA | 100?

On average, the busiest point of its recent wipes drew 3 players. 1 hours into the latest wipe, the crowd reached its peak.

How often does RU | ARMS RACE | FFA | 100 wipe, and on which days?

There is no next wipe to predict at RU | ARMS RACE | FFA | 100, since its wipes fall at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The present world dates from 12 days 23 hours.

Server tags

What do the server tags on RU | ARMS RACE | FFA | 100 mean?

These are the tags RU | ARMS RACE | FFA | 100 publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp100 (Max players): The server has 100 slots; ts0 (Group limit): Team play is turned off; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): A region code has not been set; ^e (Minigames): This server hosts minigames: arenas, Bedwars, parkour and more; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does RU | ARMS RACE | FFA | 100 appear?

You will find RU | ARMS RACE | FFA | 100 on the following Rust Server Trends lists: EU Rust servers and Modded Rust servers, tracked live. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Modded ^z and Carbon ^y; Last wipe: In the last 2 weeks.

How to join

What steps get you onto RU | ARMS RACE | FFA | 100?

To join, enter client.connect 176.100.36.22:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^z,^y,^e,gmrust,cs167781,ts0

Game

gmrust
Game mode You'll find standard Rust survival here.
mp100
Max players The server has 100 slots.
ts0
Group limit Team play is turned off.
v2634
Protocol Your game needs to be on protocol 2634 to join.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code A region code has not been set.

Gameplay

^e
Minigames This server hosts minigames: arenas, Bedwars, parkour and more.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon is the plugin framework running here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.