Station XX-13141 · no signal
Local Rust
Offline 174.52.210.115:28015 checked 7d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 1
- Rank
- #13,141
- top 59%
- Last wipe
- 7d ago
- monthly schedule
- Next wipe
- 8d 0h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence
- wipe-day peak
- 1players, last three wipes
Coming wipes
- 8d 0hThu 5 Nov, 19:00 UTCFW
- 36d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Wed 21 Oct, 03:18 UTC7d ago | M0.0■steady | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which settings and rules apply on Local Rust?
No gather rate appears in the name of Local Rust. Groups hold up to 8 players, which is the default for the game. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players are both allowed. It is a community server, and the browser lists it under Community. By its own description it is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC, Valve's anti-cheat, is switched on.
Player counts
How many players are recorded on Local Rust right now?
No players are recorded on Local Rust at this moment; it is offline, and the last sighting was 7 days 12 hours ago. Across seven days this server recorded an average of 1 players and a peak of 1.
How does Local Rust rank against other Rust servers?
On player hours for the past week, Local Rust sits at #13,141, which puts it inside the top 59% of every ranked server.
Server facts
How reliably does Local Rust stay online?
No contact with Local Rust right now, and the last recorded contact was 7 days 12 hours ago. Of the 144 hours in the last 6 full days, it was up for 0, or 0% of the time. On 21 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is Local Rust hosted?
Nothing about a region comes from Local Rust. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. You reach it at 174.52.210.115:28015.
What build of Rust does Local Rust use?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe pattern
What does wipe day look like on Local Rust?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked.
On what timetable does Local Rust run its wipes?
The force wipe is the only wipe Local Rust takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 7 days 12 hours is how long the current world has been running. Its tags state a monthly wipe schedule.
Lists and tags
What do the server tags on Local Rust mean?
The game's server browser reads the tags Local Rust publishes: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): Game build: 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Local Rust appear?
These Rust Server Trends lists include Local Rust: Rust community servers without the side modes and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connecting
How do you connect to Local Rust?
Enter client.connect 174.52.210.115:28015 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.