Rust Server TrendsSeismic network · station log
Recording Stations11,829 Players89,289 Active4,008 Wipes · 3 h90 48 h

Station XX-6344 · recording

Epistaxis Rust

Online 174.182.71.72:28014 checked 1h ago

monthly wipes vanilla
Connect
Players now
0/ 40
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 1
Rank
#6,344
top 28%
Last wipe
19d ago
monthly schedule
Next wipe
8d 0h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-6344 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 40 slots
Motion · 24 h
M0.0steady+0 players
Sharpest hour
−1into Tue 14:00 UTC
Peak · 48 h
1most players in any hour
Channel 1 · calibrated

Players

AveragePeak
00.250.50.75119:0004:0013:0021:0006:0017:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040019:0004:0013:0021:0006:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap
5.4 daysbetween real wipes
wipe-day peak
0players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Fri 9 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 28 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Fri 9 Oct, 16:54 UTC19d ago M0.0rising 1 – running 0
Sun 4 Oct, 08:14 UTC24d ago M0.0steady 0 – 5.4 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average
485/ 525
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average
309/ 350
[EU East] Facepunch 4 EU · groups of 8+ · monthly · 178 on average
152/ 350
[EU] Facepunch 1 EU · groups of 8+ · monthly · 159 on average
222/ 400
Rustopia.gg - US Large NA · groups of 16+ · monthly · 135 on average
90/ 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 129 on average
161/ 225
Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on Epistaxis Rust?

Epistaxis Rust runs a procedural map of size 5,000 with seed 839972809, produced by the game. Size and seed produce the same map, so RustMaps can show it from this page.

Which settings and rules apply on Epistaxis Rust?

No gather rate appears in the name of Epistaxis Rust. Groups hold up to 8 players, which is the default for the game. In survival mode, the usual game of gathering, building and raiding. Player combat and raiding are permitted. The server browser lists it under Community, as a community server. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.

Population

How many players are recorded on Epistaxis Rust right now?

0 of the 40 slots on Epistaxis Rust are filled right now. Averaged across the last seven days the population was 0 players, reaching a peak of 1. The busiest point in the last 48 hours came at 19:00 UTC, averaging 1 players.

How does Epistaxis Rust rank against other Rust servers?

Over the last seven days, Epistaxis Rust recorded enough player hours to reach #6,344 worldwide, placing it in the top 28% of all ranked servers.

Operator and location

How reliably does Epistaxis Rust stay online?

Right now, you can reach Epistaxis Rust. The uptime it reports puts its last restart about 1 hours ago. 162 of 168 hours in the last 7 full days were up time, 96% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Epistaxis Rust perform under load?

Across the last 48 hours it averaged 114 server fps, with a floor of 71. At its highest, it carried 150,022 entities: buildings, deployables and the world's other contents. Memory use peaked at 3,471 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Where in the world is Epistaxis Rust hosted?

Nothing about a region comes from Epistaxis Rust. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 174.182.71.72:28014.

What build of Rust does Epistaxis Rust use?

On Windows, Epistaxis Rust runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on Epistaxis Rust?

0 players, on average, was the busiest crowd at its recent wipes. 28 hours into the latest wipe, the crowd reached its peak.

On what timetable does Epistaxis Rust run its wipes?

The force wipe is the only wipe Epistaxis Rust takes, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The present world dates from 19 days 1 hours. A monthly wipe schedule is published in its tags.

Tags

What do the server tags on Epistaxis Rust mean?

The game's server browser reads the tags Epistaxis Rust publishes: gmrust (Game mode): Survival in standard Rust; mp40 (Max players): 40 slots are available; ts8 (Group limit): This uses the game default of 8 per team; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): It wipes monthly, together with the Facepunch force wipe; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does Epistaxis Rust appear?

These Rust Server Trends lists include Epistaxis Rust: Rust community servers without the side modes and Vanilla Rust servers, recorded live. On the server list, the filters it matches are: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

How to join

What steps get you onto Epistaxis Rust?

You can connect by pressing F1 in Rust and typing client.connect 174.182.71.72:28014 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^m,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust.
mp40
Max players 40 slots are available.
ts8
Group limit This uses the game default of 8 per team.
v2635
Protocol Your game needs to be on protocol 2635 to join.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$r?
Region code A region code has not been set.

Wipe schedule

^m
Monthly It wipes monthly, together with the Facepunch force wipe.

Difficulty

^v
Vanilla Unchanged from Facepunch's release: no altered rates, kits or rules.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.