Station XX-14945 · no signal
Scavenger Isle - Local Dev
Offline 174.114.223.30:28025 checked 23d ago
- Players now
- 1/ 10
- 10% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 0
- peak –
- Rank
- #14,945
- top 67%
- Last wipe
- 27d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.8 daysbetween real wipes
- on rhythm
- 20%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 50%else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 1 Oct, 20:50 UTC FW27d ago | M0.0▲rising | 1 | – | running | 0 | |
| Wed 30 Sep, 15:27 UTC29d ago | M0.0▲rising | 1 | – | 1.2 days | 0 | |
| Mon 28 Sep, 08:54 UTC31d ago | M0.0■steady | 1 | held half | 2.3 days | 1 | |
| Sun 27 Sep, 22:21 UTC31d ago | M0.0▲rising | 1 | – | 0.4 days | 0 | |
| Sat 26 Sep, 02:13 UTC33d ago | M0.0▲rising | 1 | – | 1.8 days | 0 | |
| Thu 17 Sep, 23:16 UTC41d ago | M0.0▲rising | 1 | halved by day 2 | 8.1 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageRules and settings
Which map is running on Scavenger Isle - Local Dev?
Scavenger Isle - Local Dev uses a procedural map, which the game generates.
Which settings and rules apply on Scavenger Isle - Local Dev?
No gather rate appears in the name of Scavenger Isle - Local Dev. At the game's default, groups can have up to 8 players. It plays in pve mode, no player-versus-player fighting. Plugins or settings alter the game here; the browser lists it as Modded. Its plugins are run through Carbon. The server has VAC on, Valve's anti-cheat.
Live population
What is the current population on Scavenger Isle - Local Dev?
No players are recorded on Scavenger Isle - Local Dev at this moment; it is offline, and the last sighting was 23 days 13 hours ago.
How does Scavenger Isle - Local Dev rank against other Rust servers?
The last seven days of player hours place Scavenger Isle - Local Dev at #14,945, in the top 67% of all ranked servers.
Server details
How reliably does Scavenger Isle - Local Dev stay online?
As recorded now, Scavenger Isle - Local Dev is not reachable, the last contact having been 23 days 13 hours ago. 0 of 168 hours in the last 7 full days were up time, 0% of the total. Its earliest appearance in the records of Rust Server Trends dates to 15 September 2026.
Which region does Scavenger Isle - Local Dev run from?
Nothing about a region comes from Scavenger Isle - Local Dev. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. The address it publishes is 174.114.223.30:28025.
Which Rust version is Scavenger Isle - Local Dev running?
Scavenger Isle - Local Dev is running Rust network protocol 2634 and build 166822 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Scavenger Isle - Local Dev?
1 players, on average, was the busiest crowd at its recent wipes. 21 hours into the latest wipe, the crowd reached its peak. Half that peak was held until the next wipe in 50% of its recent wipes. It fell under half by day 2 in the wipes where it didn't hold.
On what timetable does Scavenger Isle - Local Dev run its wipes?
No next wipe can be predicted for Scavenger Isle - Local Dev, which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 27 days 19 hours.
Tags
What do the server tags on Scavenger Isle - Local Dev mean?
These are the tags Scavenger Isle - Local Dev publishes for the browser to read: gmrust (Game mode): You'll find standard Rust survival here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): Your game needs to be on protocol 2634 to join; cs166822 (Build): The game build is 166822; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): No region code is set for this server; ^p (PvE): There's no player combat; the world provides the threat; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon is the plugin framework running here. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Scavenger Isle - Local Dev appear?
These Rust Server Trends lists include Scavenger Isle - Local Dev: Modded Rust servers, tracked live and Rust PvE servers. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Connecting
What steps get you onto Scavenger Isle - Local Dev?
You can connect by pressing F1 in Rust and typing client.connect 174.114.223.30:28025 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.