Station NA-5421 · recording
Gooners Island | PvE Locked | Small US East | Public
Online NA 173.244.231.14:28020 checked 11m ago
- Players now
- 0/ 50
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 3
- Rank
- #5,421
- top 24% · #909 in NA
- Last wipe
- 13d ago
- biweekly schedule
- Next wipe
- 1h
- Thu 29 Oct, 19:11 UTC
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 50 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +1into Wed 22:00 UTC
- Peak · 48 h
- 2most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers, top 49% in NA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 19:11 UTC, in 1h. Its biweekly schedule tag · low confidence
- usual gap
- 7.1 daysbetween real wipes
- on rhythm
- 67%of its recent wipes
- wipe-day peak
- 2players, last three wipes
- crowd held
- 33%else halves by day 2.5
Coming wipes
- 1hThu 29 Oct, 19:11 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 14d 1hThu 12 Nov, 19:11 UTC
- 28d 1hThu 26 Nov, 19:11 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 42d 1hThu 10 Dec, 19:11 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 19:11 UTC13d ago | M0.3▲rising | 2 | – | running | 0 | |
| Thu 8 Oct, 16:55 UTC21d ago | M0.3▲rising | 2 | held half | 7.1 days | 0 | |
| Thu 1 Oct, 21:06 UTC FW27d ago | M0.3▲rising | 3 | halved by day 3 | 6.8 days | 1 | |
| Sat 19 Sep, 00:17 UTC40d ago | M0.3▲rising | 4 | halved by day 2 | 12.9 days | 2 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Gooners Island | PvE Locked | Small US East | Public?
Gooners Island | PvE Locked | Small US East | Public runs a procedural map of size 3,500 with seed 699311, produced by the game. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on Gooners Island | PvE Locked | Small US East | Public?
The name of Gooners Island | PvE Locked | Small US East | Public gives no gather rate. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. Anti-cheat is on: VAC, from Valve.
Player counts
How many players are recorded on Gooners Island | PvE Locked | Small US East | Public right now?
At this moment, Gooners Island | PvE Locked | Small US East | Public records 0 players across 50 slots. Across seven days this server recorded an average of 0 players and a peak of 3. The last 48 hours show their highest activity at 23:00 UTC, averaging 1 players.
How does Gooners Island | PvE Locked | Small US East | Public rank against other Rust servers?
For player hours across the last seven days, Gooners Island | PvE Locked | Small US East | Public takes #5,421 overall and #909 in North America, inside the top 24% of all ranked servers.
Server details
How reliably does Gooners Island | PvE Locked | Small US East | Public stay online?
As recorded now, Gooners Island | PvE Locked | Small US East | Public is running. The uptime it reports puts its last restart about 4 days 19 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.
Does Gooners Island | PvE Locked | Small US East | Public hold a steady tick rate?
Its average server fps over the last 48 hours was 159, and it never dropped below 70. Buildings, deployables and all the rest of the world's entities brought it to a high of 66,950. Its highest memory use was 2,793 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Where in the world is Gooners Island | PvE Locked | Small US East | Public hosted?
In North America Gooners Island | PvE Locked | Small US East | Public lists itself, with the tag NA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 173.244.231.14:28020 is the address it uses.
What build of Rust does Gooners Island | PvE Locked | Small US East | Public use?
Rust network protocol 2635 and build 168909 on Windows is what Gooners Island | PvE Locked | Small US East | Public runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Gooners Island | PvE Locked | Small US East | Public?
On average, the busiest point of its recent wipes drew 2 players. The peak on the most recent wipe came 24 hours after the wipe. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 2.5 it fell below half in the wipes where it didn't hold.
How often does Gooners Island | PvE Locked | Small US East | Public wipe, and on which days?
The prediction is taken from its tag, since Gooners Island | PvE Locked | Small US East | Public has too few wipes on record to confirm the schedule. Thursday 29 October at 19:11 UTC is when its next wipe is due. The present world dates from 13 days 22 hours. Every two weeks it wipes, according to the schedule in its tags.
Tags
What do the server tags on Gooners Island | PvE Locked | Small US East | Public mean?
The game's server browser reads the tags Gooners Island | PvE Locked | Small US East | Public publishes: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): 50 slots are available; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): There's no player combat; the world provides the threat; NA (North America): In the server browser it appears under North America. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does Gooners Island | PvE Locked | Small US East | Public appear?
The Rust Server Trends lists that take in Gooners Island | PvE Locked | Small US East | Public are: Rust community servers without the side modes, Rust PvE servers, North America Rust servers and Vanilla Rust servers, recorded live. You will find it under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
How to join
What steps get you onto Gooners Island | PvE Locked | Small US East | Public?
To join, enter client.connect 173.244.231.14:28020 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.