Station XX-5250 · recording
BeanTownPlus
Online 173.240.145.198:9000 checked 7m ago
- Players now
- 0/ 40
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #5,250
- top 24%
- Last wipe
- 8d ago
- no schedule published
- Next wipe
- –
- no wipe seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 40 slots
- Motion · 24 h
- M0.0■steady+0 players
- Sharpest hour
- +0into Tue 17:00 UTC
- Peak · 48 h
- 1most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| No wipe seen yet. | ||||||
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
Which map is running on BeanTownPlus?
The procedural map on BeanTownPlus is size 3,000 with seed 1, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on BeanTownPlus?
The name of BeanTownPlus gives no gather rate. The group limit is 8 players, the game's default. pve is the game mode, no player-versus-player fighting. It is a community server, and the browser lists it under Community. Vanilla is the label it uses for itself: unchanged from Facepunch's release: no altered rates, kits or rules. The server has VAC on, Valve's anti-cheat.
Player counts
What is the current population on BeanTownPlus?
At this moment, BeanTownPlus records 0 players across 40 slots. The seven-day average is 0 players, with a peak of 2. Averaged over the last 48 hours, the busiest hour was 17:00 UTC at 0 players.
How does BeanTownPlus rank against other Rust servers?
On player hours for the past week, BeanTownPlus sits at #5,250, which puts it inside the top 24% of every ranked server.
Operator and location
How reliably does BeanTownPlus stay online?
Right now, you can reach BeanTownPlus. The uptime it reports puts its last restart about 6 days 8 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 20 October 2026 it was recorded for the first time by Rust Server Trends.
Does BeanTownPlus hold a steady tick rate?
Across the last 48 hours it averaged 225 server fps, with a floor of 189. The world held up to 49,076 entities at its peak, buildings and deployables included. Its highest memory use was 2,606 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is BeanTownPlus hosted?
No region is published by BeanTownPlus. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. 173.240.145.198:9000 is the address it uses.
Which Rust version is BeanTownPlus running?
BeanTownPlus is running Rust network protocol 2635 and build 168909 on a machine with Linux. The protocol must match for you to join, and Steam takes care of updating it.
Wipe pattern
How often does BeanTownPlus wipe, and on which days?
On record so far are too few of BeanTownPlus's wipes to tell its rhythm. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. 8 days 15 hours is how long the current world has been running.
Server tags
What do the server tags on BeanTownPlus mean?
These are the tags BeanTownPlus publishes for the browser to read: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots are available; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): A region code has not been set; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): You won't fight other players here; the world is what threatens you. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does BeanTownPlus appear?
The Rust Server Trends lists that take in BeanTownPlus are: Rust community servers without the side modes, Rust PvE servers and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: Vanilla ^v and PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to BeanTownPlus?
You can connect by pressing F1 in Rust and typing client.connect 173.240.145.198:9000 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.