Rust Server TrendsSeismic network · station log
Recording Stations11,826 Players80,135 Active3,731 Wipes · 3 h265 48 h

Station US-15335 · recording

Beatwood Fan Club

Online 173.225.104.202:28145 checked 14m ago

teams off hardcore
Connect
Players now
0/ 50
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak –
Rank
#15,335
top 69%
Last wipe
289d ago
no schedule published
Next wipe
–
no wipe seen yet
Seismic record · station US-15335 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 50 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123415:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

010020030040015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average
18/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
2/ 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
2/ 75
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
3/ 400
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
4/ 100
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
7/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Beatwood Fan Club?

The procedural map on Beatwood Fan Club is size 3,500, generated by the game.

Which settings and rules apply on Beatwood Fan Club?

You will find no gather rate in the name of Beatwood Fan Club. The group limit is not published. It plays in hardcore mode, The toughest ruleset Facepunch offers. Player combat and raiding are permitted. Under Community in the server browser, it runs as a community server. Anti-cheat is on: VAC, from Valve.

Live population

How many players are recorded on Beatwood Fan Club right now?

0 of the 50 slots on Beatwood Fan Club are filled right now. The population averaged 0 players over the past week.

How does Beatwood Fan Club rank against other Rust servers?

The last seven days of player hours place Beatwood Fan Club at #15,335, in the top 69% of all ranked servers.

Server facts

How reliably does Beatwood Fan Club stay online?

As recorded now, Beatwood Fan Club is running. The uptime it reports puts its last restart about 2 days 2 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. 13 September 2026 is when Rust Server Trends first recorded it.

How well does Beatwood Fan Club perform under load?

Across the last 48 hours it averaged 198 server fps, with a floor of 143. The world held up to 78,746 entities at its peak, buildings and deployables included. Its highest memory use was 1,792 MB. What you feel as lag is the combination of low fps and a rising entity count.

Where in the world is Beatwood Fan Club hosted?

No region is published by Beatwood Fan Club, whose region code is us4. The location shown by Rust Server Trends is the one a server claims, not a lookup of where the machine stands. 173.225.104.202:28145 is the address it uses.

What build of Rust does Beatwood Fan Club use?

Rust network protocol 2617 and build 140534 on Windows is what Beatwood Fan Club runs. You can only join when your game is on the same protocol, which Steam updates for you.

Wipe pattern

On what timetable does Beatwood Fan Club run its wipes?

On record so far are too few of Beatwood Fan Club's wipes to tell its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe comes round, and every Rust server wipes with it. 289 days 10 hours is how long the current world has been running.

Server tags

What do the server tags on Beatwood Fan Club mean?

Tags published by Beatwood Fan Club and read by the game's server browser include gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): Slots: 50; ts0 (Group limit): Teams are disabled; v2617 (Protocol): Game protocol 2617: to join, your game must match this version; cs140534 (Build): Game build: 140534; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $rus4 (Region code): The region code for this server is us4. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Beatwood Fan Club appear?

You will find Beatwood Fan Club on the following Rust Server Trends lists: Rust community servers without the side modes. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

How to join

What steps get you onto Beatwood Fan Club?

Enter client.connect 173.225.104.202:28145 in the Rust console (F1), or take the Launch Rust button on this page, which opens Rust through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2617,gmhardcore,cs140534,ts0

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players Slots: 50.
ts0
Group limit Teams are disabled.
v2617
Protocol Game protocol 2617: to join, your game must match this version.
cs140534
Build Game build: 140534.
ptrak
Networking RakNet is the standard network layer for the game, and it's used here.
$rus4
Region code The region code for this server is us4.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.