Station XX-13551 · recording
Klauss FABULOUS Funtime!
Online 173.199.84.77:28016 checked 7m ago
- Players now
- 0/ 100
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak 2
- Rank
- #13,551
- top 61%
- Last wipe
- 19d ago
- no schedule published
- Next wipe
- –
- too few wipes seen yet
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 100 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 7 daysbetween real wipes
- wipe-day peak
- 3players, last three wipes
- crowd held
- 0%else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 8 Oct, 23:49 UTC19d ago | M0.7▲rising | 5 | – | running | 0 | |
| Fri 2 Oct, 00:21 UTC26d ago | M0.0▲rising | 1 | halved by day 1 | 7 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Klauss FABULOUS Funtime!?
The procedural map on Klauss FABULOUS Funtime! is size 2,500, generated by the game.
Which settings and rules apply on Klauss FABULOUS Funtime!?
The name of Klauss FABULOUS Funtime! gives no gather rate. It gives no group limit in its listing. In hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on Klauss FABULOUS Funtime! right now?
0 of the 100 slots on Klauss FABULOUS Funtime! are filled right now. The seven-day average is 0 players, with a peak of 2.
How does Klauss FABULOUS Funtime! rank against other Rust servers?
The last seven days of player hours place Klauss FABULOUS Funtime! at #13,551, in the top 61% of all ranked servers.
Server facts
How reliably does Klauss FABULOUS Funtime! stay online?
As recorded now, Klauss FABULOUS Funtime! is running. The uptime it reports puts its last restart about 7 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Klauss FABULOUS Funtime! hold a steady tick rate?
Its average server fps over the last 48 hours was 100, and it never dropped below 100. The world held up to 32,972 entities at its peak, buildings and deployables included. Its highest memory use was 1,765 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.
Which region does Klauss FABULOUS Funtime! run from?
No region is published by Klauss FABULOUS Funtime!. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 173.199.84.77:28016.
What build of Rust does Klauss FABULOUS Funtime! use?
Rust network protocol 2635 and build 168909 on Windows is what Klauss FABULOUS Funtime! runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe schedule
What does wipe day look like on Klauss FABULOUS Funtime!?
3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 5 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.
On what timetable does Klauss FABULOUS Funtime! run its wipes?
The rhythm of Klauss FABULOUS Funtime! cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 23 hours.
Server tags
What do the server tags on Klauss FABULOUS Funtime! mean?
Tags published by Klauss FABULOUS Funtime! and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp100 (Max players): Slots: 100; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.
On which Rust Server Trends lists does Klauss FABULOUS Funtime! appear?
The Rust Server Trends lists that take in Klauss FABULOUS Funtime! are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.
Connecting
What steps get you onto Klauss FABULOUS Funtime!?
To join, enter client.connect 173.199.84.77:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.