Rust Server TrendsSeismic network · station log
Recording Stations11,751 Players55,890 Active3,402 Wipes · 3 h132 48 h

Station XX-13551 · recording

Klauss FABULOUS Funtime!

Online 173.199.84.77:28016 checked 7m ago

teams off hardcore
Connect
Players now
0/ 100
0% full
Motion · 24 h
M0.0steady
+0 players on the day
7-day average
0
peak 2
Rank
#13,551
top 61%
Last wipe
19d ago
no schedule published
Next wipe
–
too few wipes seen yet
Seismic record · station XX-13551 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
Now
0of 100 slots
Motion · 24 h
M0.0steady+0 players
Channel 1 · calibrated

Players

AveragePeak
0123400:0009:0018:0002:0011:0021:00

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

025507510000:0009:0018:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
7 daysbetween real wipes
wipe-day peak
3players, last three wipes
crowd held
0%else halves by day 1

The first 48 hours of its last wipes

Thu 8 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Thu 8 Oct, 23:49 UTC19d ago M0.7rising 5 – running 0
Fri 2 Oct, 00:21 UTC26d ago M0.0rising 1 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reddit.com/r/PlayRust - EU Hardcore EU · no group limit · 9 on average
8/ 200
[EU] Facepunch Hardcore 1 EU · no group limit · monthly · 7 on average
2/ 400
Rustopia.gg - US Hardcore Trio NA · no group limit · weekly · 4 on average
3/ 75
Rustafied.com - AU Hardcore OC · no group limit · weekly · 4 on average
2/ 100
[US East] Facepunch Hardcore 1 NA · no group limit · monthly · 4 on average
4/ 400
Rusticated.com - EU Hardcore Trio | Thursday Wipes EU · no group limit · weekly · 4 on average
1/ 150
Readings, in words

Quick answers

from the figures on this page

Server rules

Which map is running on Klauss FABULOUS Funtime!?

The procedural map on Klauss FABULOUS Funtime! is size 2,500, generated by the game.

Which settings and rules apply on Klauss FABULOUS Funtime!?

The name of Klauss FABULOUS Funtime! gives no gather rate. It gives no group limit in its listing. In hardcore mode, Facepunch's most punishing mode. Fighting and raiding between players are both allowed. Under Community in the server browser, it runs as a community server. VAC, Valve's anti-cheat, is switched on.

Live population

How many players are recorded on Klauss FABULOUS Funtime! right now?

0 of the 100 slots on Klauss FABULOUS Funtime! are filled right now. The seven-day average is 0 players, with a peak of 2.

How does Klauss FABULOUS Funtime! rank against other Rust servers?

The last seven days of player hours place Klauss FABULOUS Funtime! at #13,551, in the top 61% of all ranked servers.

Server facts

How reliably does Klauss FABULOUS Funtime! stay online?

As recorded now, Klauss FABULOUS Funtime! is running. The uptime it reports puts its last restart about 7 hours ago. 168 of 168 hours in the last 7 full days were up time, 100% of the total. On 13 September 2026 it was recorded for the first time by Rust Server Trends.

Does Klauss FABULOUS Funtime! hold a steady tick rate?

Its average server fps over the last 48 hours was 100, and it never dropped below 100. The world held up to 32,972 entities at its peak, buildings and deployables included. Its highest memory use was 1,765 MB. Lag, as players feel it, comes from fps dropping and the entity count climbing.

Which region does Klauss FABULOUS Funtime! run from?

No region is published by Klauss FABULOUS Funtime!. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 173.199.84.77:28016.

What build of Rust does Klauss FABULOUS Funtime! use?

Rust network protocol 2635 and build 168909 on Windows is what Klauss FABULOUS Funtime! runs. Steam updates your game for you, but it has to be on the same protocol as the server to join.

Wipe schedule

What does wipe day look like on Klauss FABULOUS Funtime!?

3 players, on average, was the busiest crowd at its recent wipes. The peak on the most recent wipe came 5 hours after the wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell under half by day 1 in the wipes where it didn't hold.

On what timetable does Klauss FABULOUS Funtime! run its wipes?

The rhythm of Klauss FABULOUS Funtime! cannot yet be told: too few of its wipes are on record. All Rust servers wipe at the force wipe each month, the next of which is Thursday 5 November at 19:00 UTC. It has run its current world for 19 days 23 hours.

Server tags

What do the server tags on Klauss FABULOUS Funtime! mean?

Tags published by Klauss FABULOUS Funtime! and read by the game's server browser include gmhardcore (Game mode): The game mode is hardcore, a harsher ruleset; mp100 (Max players): Slots: 100; ts0 (Group limit): You can't form teams here; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server. Current players, queue length and world creation time sit in the tags as well, and appear at the top of this page.

On which Rust Server Trends lists does Klauss FABULOUS Funtime! appear?

The Rust Server Trends lists that take in Klauss FABULOUS Funtime! are: Rust community servers without the side modes. On the server list, the filters it matches are: Type: Community (not modded, not official) and No plugins at all; Game mode: Hardcore.

Connecting

What steps get you onto Klauss FABULOUS Funtime!?

To join, enter client.connect 173.199.84.77:28016 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.

Instrument codes

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode The game mode is hardcore, a harsher ruleset.
mp100
Max players Slots: 100.
ts0
Group limit You can't form teams here.
v2635
Protocol Game protocol 2635: to join, your game must match this version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is set for this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.