Station XX-4528 · no signal
SGRust [PVE]
Offline 173.0.158.84:27310 checked 2d ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M –
- too few hourly readings
- 7-day average
- 1
- peak 3
- Rank
- #4,528
- top 20%
- Last wipe
- 9d ago
- no schedule published
- Next wipe
- –
- no rhythm it keeps
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M –not enough readings
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.9 daysbetween real wipes
- on rhythm
- 0%of its recent wipes
- wipe-day peak
- 1players, last three wipes
- crowd held
- 100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Mon 19 Oct, 23:26 UTC9d ago | M0.3▲rising | 2 | – | running | 0 | |
| Sat 10 Oct, 14:45 UTC18d ago | M0.0▲rising | 1 | held half | 9.4 days | 0 | |
| Sat 10 Oct, 04:13 UTC18d ago | M0.0▲rising | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on SGRust [PVE]?
Generated by the game, the map on SGRust [PVE] is procedural, size 4,500 with seed 100000. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on SGRust [PVE]?
No gather rate appears in the name of SGRust [PVE]. The group limit is 8 players, the game's default. pve is the game mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. By its own description it is vanilla: unchanged from Facepunch's release: no altered rates, kits or rules. VAC, Valve's anti-cheat, is switched on.
Live population
How many players are recorded on SGRust [PVE] right now?
A reading taken now finds SGRust [PVE] offline; the most recent activity was 2 days 17 hours ago. Across seven days this server recorded an average of 1 players and a peak of 3.
How does SGRust [PVE] rank against other Rust servers?
On player hours for the past week, SGRust [PVE] sits at #4,528, which puts it inside the top 20% of every ranked server.
Server facts
How reliably does SGRust [PVE] stay online?
SGRust [PVE] is down at the moment; the last recorded contact was 2 days 17 hours ago. 105 of 168 hours in the last 7 full days were up time, 62% of the total. On 10 October 2026 it was recorded for the first time by Rust Server Trends.
Where in the world is SGRust [PVE] hosted?
A region is not published by SGRust [PVE]. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. 173.0.158.84:27310 is the address it uses.
Which Rust version is SGRust [PVE] running?
On Linux, SGRust [PVE] runs Rust network protocol 2635 and build 168909. The protocol must match for you to join, and Steam takes care of updating it.
Wipe day
What does wipe day look like on SGRust [PVE]?
On average, the busiest point of its recent wipes drew 1 players. 2 hours into the latest wipe, the crowd reached its peak. Until the next wipe the crowd remained above half that peak in 100% of its recent wipes.
On what timetable does SGRust [PVE] run its wipes?
No next wipe can be predicted for SGRust [PVE], which wipes at irregular times. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. It has run its current world for 9 days 2 hours.
Tags
What do the server tags on SGRust [PVE] mean?
The game's server browser reads the tags SGRust [PVE] publishes: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams max out at 8, the default set by the game; v2635 (Protocol): Game protocol 2635: to join, your game must match this version; cs168909 (Build): It runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^v (Vanilla): Unchanged from Facepunch's release: no altered rates, kits or rules; ^p (PvE): The danger comes from the world, not from other players; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does SGRust [PVE] appear?
These Rust Server Trends lists include SGRust [PVE]: Modded Rust servers, tracked live and Rust PvE servers. On the server list, the filters it matches are: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connecting
How do you connect to SGRust [PVE]?
To join, enter client.connect 173.0.158.84:27310 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.