Rust Server TrendsSeismic network · station log
Recording Stations11,668 Players33,864 Active2,833 Wipes · 3 h84 48 h

Station XX-15218 · no signal

VNZ Rust 3X PvE Zombie | VN/SEA

Offline 171.239.19.250:28015 checked 14d ago

3x biweekly wipes moddedoxidepve
Connect
Players now
0/ 40
0% full
Motion · 24 h
M –
too few hourly readings
7-day average
0
peak –
Rank
#15,218
top 70%
Last wipe
14d ago
biweekly schedule
Next wipe
7d 15h
Thu 5 Nov, 19:00 UTC FW
Seismic record · station XX-15218 · CH Z

The last 48 hours, hour by hour

hourly average players · UTC
No signal: too few hourly readings to draw a record yet.
Now
0of 40 slots
Motion · 24 h
M –not enough readings
Channel 1 · calibrated

Players

No hourly history yet.

Hourly average and peak, UTC.

Channel 2 · instrument health

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 3 · rank movement

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct16 Oct18 Oct19 Oct21 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Expected events

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence

wipe-day peak
0players, last three wipes

Coming wipes

  1. 7d 15hThu 5 Nov, 19:00 UTCFW
  2. 13d 5hWed 11 Nov, 09:07 UTC
  3. 27d 5hWed 25 Nov, 09:07 UTC
  4. 35d 15hThu 3 Dec, 19:00 UTCFW
  5. 41d 5hWed 9 Dec, 09:07 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Event catalogue

Wipes

newest first
WipedMPeakFirst 48 hCrowdLastedPlayers before
Wed 14 Oct, 09:07 UTC14d ago M0.0steady 0 – running 0

Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Nearby stations

Similar servers

the same kind of game, then region, group limit, rate and wipes
Distorted - PVE 3X - Events and Raidable Bases - Biweekly EA · groups of 8+ · 3x · biweekly · 7 on average
3/ 200
RnC PVE 3X | Wiped: 15/10 EA · groups of 30+ · 3x · biweekly · 2 on average
0/ 50
PapC PVE Server x3 Philippines EA · groups of 8+ · 3x · biweekly · 1 on average
0/ 50
[KR] 쿠키서버 PVE/X3/NPC레이드/낚시/초보 EA · groups of 8+ · 3x · monthly · 15 on average
15/ 100
모코코서버 [PVE|X3|이벤트|초보] EA · groups of 8+ · 3x · monthly · 2 on average
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[KR] HAPPY PIG | PVE 5X | 2-3 Week Wipe | Final Day PVP EA · groups of 8+ · 5x · biweekly · 2 on average
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Readings, in words

Quick answers

from the figures on this page

Map and rules

Which map is running on VNZ Rust 3X PvE Zombie | VN/SEA?

VNZ Rust 3X PvE Zombie | VN/SEA uses a procedural map, which the game generates.

Which settings and rules apply on VNZ Rust 3X PvE Zombie | VN/SEA?

Going by its name, VNZ Rust 3X PvE Zombie | VN/SEA runs 3x gather. At the game's default, groups can have up to 8 players. In pve mode, no player-versus-player fighting. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. The server has VAC on, Valve's anti-cheat.

Player counts

What is the current population on VNZ Rust 3X PvE Zombie | VN/SEA?

A reading taken now finds VNZ Rust 3X PvE Zombie | VN/SEA offline; the most recent activity was 14 days 17 hours ago.

How does VNZ Rust 3X PvE Zombie | VN/SEA rank against other Rust servers?

Over the last seven days, VNZ Rust 3X PvE Zombie | VN/SEA recorded enough player hours to reach #15,218 worldwide, placing it in the top 70% of all ranked servers.

Server facts

How reliably does VNZ Rust 3X PvE Zombie | VN/SEA stay online?

As recorded now, VNZ Rust 3X PvE Zombie | VN/SEA is not reachable, the last contact having been 14 days 17 hours ago. Of the 168 hours in the last 7 full days, it was up for 0, or 0% of the time. Its earliest appearance in the records of Rust Server Trends dates to 13 October 2026.

Which region does VNZ Rust 3X PvE Zombie | VN/SEA run from?

Its name points to Asia, but VNZ Rust 3X PvE Zombie | VN/SEA publishes no region tag. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. You reach it at 171.239.19.250:28015.

What build of Rust does VNZ Rust 3X PvE Zombie | VN/SEA use?

On Windows, VNZ Rust 3X PvE Zombie | VN/SEA runs Rust network protocol 2634 and build 167781. The protocol must match for you to join, and Steam takes care of updating it.

Wipe schedule

What does wipe day look like on VNZ Rust 3X PvE Zombie | VN/SEA?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

On what timetable does VNZ Rust 3X PvE Zombie | VN/SEA run its wipes?

The prediction follows its tag, because too few of VNZ Rust 3X PvE Zombie | VN/SEA's wipes are on record to confirm its schedule. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. 14 days 18 hours is how long the current world has been running. Its tags state that it wipes every two weeks.

Tags

What do the server tags on VNZ Rust 3X PvE Zombie | VN/SEA mean?

The game's server browser reads the tags VNZ Rust 3X PvE Zombie | VN/SEA publishes: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2634 (Protocol): To connect, your game must be on the same protocol, 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Network layer: RakNet, the standard for Rust; $r? (Region code): No region code is set for this server; ^b (Biweekly): A wipe comes every second week; ^p (PvE): You won't fight other players here; the world is what threatens you; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.

On which Rust Server Trends lists does VNZ Rust 3X PvE Zombie | VN/SEA appear?

You will find VNZ Rust 3X PvE Zombie | VN/SEA on the following Rust Server Trends lists: 3x Rust servers, by live population, Modded Rust servers, tracked live, Rust PvE servers and Rust zombie servers, by recorded population. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.

Connecting

What steps get you onto VNZ Rust 3X PvE Zombie | VN/SEA?

You can connect by pressing F1 in Rust and typing client.connect 171.239.19.250:28015 into the console. Another route is to use Launch Rust and join from this page, which opens the game through Steam and connects you.

Instrument codes

Server tags

what each one means

Published as mp40,ptrak,$r?,v2634,^b,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit 8 per team is the default, and that's the limit here.
v2634
Protocol To connect, your game must be on the same protocol, 2634.
cs167781
Build The game build is 167781.
ptrak
Networking Network layer: RakNet, the standard for Rust.
$r?
Region code No region code is set for this server.

Wipe schedule

^b
Biweekly A wipe comes every second week.

Gameplay

^p
PvE You won't fight other players here; the world is what threatens you.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), runs here.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.