Station EA-1236 · recording
Distorted - PVE 3X - Events and Raidable Bases - Biweekly
Online EA 110.235.108.197:28015 checked 9m ago
- Players now
- 1/ 200
- 0% full
- Motion · 24 h
- M0.7▼falling
- −5 players on the day
- 7-day average
- 6
- peak 24
- Rank
- #1,236
- top 6% · #125 in EA
- Last wipe
- 14d ago
- biweekly schedule
- Next wipe
- 7d 3h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 1of 200 slots
- Motion · 24 h
- M0.7▼falling−5 players
- Sharpest hour
- −6into Thu 13:00 UTC
- Peak · 48 h
- 15most players in any hour
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 23% in EA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
- usual gap
- 13.8 daysbetween real wipes
- on rhythm
- 100%of its recent wipes
- wipe-day peak
- 18players, last three wipes
- crowd held
- 50%else halves by day 8
Coming wipes
- 7d 3hThu 5 Nov, 19:00 UTCFW
- 13d 23hThu 12 Nov, 14:38 UTC
- 27d 23hThu 26 Nov, 14:38 UTC
- 35d 3hThu 3 Dec, 19:00 UTCFW
- 41d 23hThu 10 Dec, 14:38 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 23, 46 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Thu 15 Oct, 14:38 UTC14d ago | M1.2▲rising | 23 | – | running | 7 | |
| Thu 1 Oct, 18:40 UTC FW27d ago | M1.1▲rising | 14 | held half | 13.8 days | 1 | |
| Fri 18 Sep, 00:10 UTC41d ago | M1.2▲rising | 16 | halved by day 8 | 13.8 days | 1 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
Generated by the game, the map on Distorted - PVE 3X - Events and Raidable Bases - Biweekly is procedural, size 4,250 with seed 1289664801. You can view it on RustMaps from this page: the same size and seed produce the same map.
Which settings and rules apply on Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
3x gather is what Distorted - PVE 3X - Events and Raidable Bases - Biweekly runs, judging by its name. At the game's default, groups can have up to 8 players. It plays in pve mode, no combat against other players. Listed as Modded in the server browser, it changes the game through plugins or settings. Oxide is the plugin framework it runs. VAC, Valve's anti-cheat, is switched on.
Population
What is the current population on Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
A reading taken now shows 1 players on Distorted - PVE 3X - Events and Raidable Bases - Biweekly, which has 200 slots. Across seven days this server recorded an average of 6 players and a peak of 24. The busiest point in the last 48 hours came at 11:00 UTC, averaging 13 players.
How does Distorted - PVE 3X - Events and Raidable Bases - Biweekly rank against other Rust servers?
For player hours across the last seven days, Distorted - PVE 3X - Events and Raidable Bases - Biweekly takes #1,236 overall and #125 in Asia, inside the top 6% of all ranked servers.
Server facts
How reliably does Distorted - PVE 3X - Events and Raidable Bases - Biweekly stay online?
Distorted - PVE 3X - Events and Raidable Bases - Biweekly is up at the moment. Going by the uptime figure it reports, it restarted about 7 hours ago. It was up 99% of the time across the last 7 full days: 167 of 168 hours. On 13 September 2026 it was recorded for the first time by Rust Server Trends.
Does Distorted - PVE 3X - Events and Raidable Bases - Biweekly hold a steady tick rate?
Its average server fps over the last 48 hours was 208, and it never dropped below 138. At its highest, it carried 158,779 entities: buildings, deployables and the world's other contents. Its highest memory use was 4,979 MB. What you feel as lag is the combination of low fps and a rising entity count.
Which region does Distorted - PVE 3X - Events and Raidable Bases - Biweekly run from?
In Asia Distorted - PVE 3X - Events and Raidable Bases - Biweekly lists itself, with the tag EA. Where a server says it is, that is what Rust Server Trends shows, without looking up where the machine stands. You reach it at 110.235.108.197:28015.
What build of Rust does Distorted - PVE 3X - Events and Raidable Bases - Biweekly use?
Distorted - PVE 3X - Events and Raidable Bases - Biweekly is running Rust network protocol 2635 and build 168909 on a machine with Windows. You can only join when your game is on the same protocol, which Steam updates for you.
Wipe day
What does wipe day look like on Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
The recent wipes averaged a busiest count of 18 players. The peak on the most recent wipe came 46 hours after the wipe. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. In the wipes that didn't hold, the crowd was below half by day 8.
How often does Distorted - PVE 3X - Events and Raidable Bases - Biweekly wipe, and on which days?
Its schedule cannot be confirmed, as too few of Distorted - PVE 3X - Events and Raidable Bases - Biweekly's wipes are on record; the prediction follows its tag instead. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 14 days. Its tags state that it wipes every two weeks.
Lists and tags
What do the server tags on Distorted - PVE 3X - Events and Raidable Bases - Biweekly mean?
The game's server browser reads the tags Distorted - PVE 3X - Events and Raidable Bases - Biweekly publishes: gmrust (Game mode): You'll find standard Rust survival here; mp200 (Max players): The server has 200 slots; ts8 (Group limit): 8 per team is the default, and that's the limit here; v2635 (Protocol): Your game needs to be on protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is set for this server; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): There's no player combat; the world provides the threat; ^o (Oxide): A plugin framework, Oxide (uMod), runs here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EA (East Asia): The server browser files it under East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On which Rust Server Trends lists does Distorted - PVE 3X - Events and Raidable Bases - Biweekly appear?
You will find Distorted - PVE 3X - Events and Raidable Bases - Biweekly on the following Rust Server Trends lists: 3x Rust servers, by live population, Modded Rust servers, tracked live and Rust PvE servers. You will find it under these filters on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Gather rate: 3x.
Join the server
What steps get you onto Distorted - PVE 3X - Events and Raidable Bases - Biweekly?
To join, enter client.connect 110.235.108.197:28015 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you. You can find its website at https://discord.com/invite/R4DsthDNr.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.
