Station XX-15268 · recording
iTactless Private
Online 169.155.120.129:9140 checked 8m ago
- Players now
- 0/ 10
- 0% full
- Motion · 24 h
- M0.0■steady
- +0 players on the day
- 7-day average
- 0
- peak –
- Rank
- #15,268
- top 68%
- Last wipe
- 13d ago
- monthly schedule
- Next wipe
- 6d 21h
- Thu 5 Nov, 19:00 UTC FW
The last 48 hours, hour by hour
hourly average players · UTC- Now
- 0of 10 slots
- Motion · 24 h
- M0.0■steady+0 players
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
- wipe-day peak
- 5players, last three wipes
Coming wipes
- 6d 21hThu 5 Nov, 19:00 UTCFW
- 34d 21hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 22 hours in.
Wipes
newest first| Wiped | M | Peak | First 48 h | Crowd | Lasted | Players before |
|---|---|---|---|---|---|---|
| Fri 16 Oct, 02:06 UTC13d ago | M0.7▲rising | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. M: the magnitude of the wipe, log10 of the rise from the players before it to that peak. First 48 h: its players hour by hour from the wipe. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageServer rules
Which map is running on iTactless Private?
Generated by the game, the map on iTactless Private is procedural, size 2,000 with seed 1000. From this page you can look at it on RustMaps, since the same size and seed give the same map.
Which settings and rules apply on iTactless Private?
The name of iTactless Private gives no gather rate. Groups hold up to 8 players, which is the default for the game. In survival mode, gather, build and raid in the standard game. You can raid and fight other players here. Under Community in the server browser, it runs as a community server. It describes itself as vanilla, which means rates, kits and rules are as Facepunch ships them. VAC, Valve's anti-cheat, is switched on.
Population
How many players are recorded on iTactless Private right now?
A reading taken now shows 0 players on iTactless Private, which has 10 slots. The population averaged 0 players over the past week.
How does iTactless Private rank against other Rust servers?
On player hours for the past week, iTactless Private sits at #15,268, which puts it inside the top 68% of every ranked server.
Server details
How reliably does iTactless Private stay online?
Right now, you can reach iTactless Private. Its reported uptime points to a restart about 13 days 14 hours ago. 167 of 168 hours in the last 7 full days were up time, 99% of the total. On 16 October 2026 it was recorded for the first time by Rust Server Trends.
Does iTactless Private hold a steady tick rate?
Across the last 48 hours it averaged 207 server fps, with a floor of 188. Buildings, deployables and all the rest of the world's entities brought it to a high of 16,542. Its highest memory use was 2,168 MB. What you feel as lag is the combination of low fps and a rising entity count.
Where in the world is iTactless Private hosted?
No region is published by iTactless Private. Rust Server Trends does not look up where the machine stands; it shows where a server says it is. The address it publishes is 169.155.120.129:9140.
Which Rust version is iTactless Private running?
On Linux, iTactless Private runs Rust network protocol 2634 and build 167781. Steam updates your game for you, but it has to be on the same protocol as the server to join.
Wipe day
What does wipe day look like on iTactless Private?
On average, the busiest point of its recent wipes drew 5 players. 22 hours into the latest wipe, the crowd reached its peak.
On what timetable does iTactless Private run its wipes?
Once a month iTactless Private wipes, at the force wipe. When every Rust server wipes, at the force wipe on Thursday 5 November at 19:00 UTC, it takes its next wipe. The present world dates from 13 days 19 hours. The tags it publishes carry a monthly wipe schedule.
Server tags
What do the server tags on iTactless Private mean?
Tags published by iTactless Private and read by the game's server browser include gmrust (Game mode): Survival in standard Rust; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Teams max out at 8, the default set by the game; v2634 (Protocol): Game protocol 2634: to join, your game must match this version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the standard network layer for the game, and it's used here; $r? (Region code): A region code has not been set; ^m (Monthly): Once a month it wipes, with the force wipe from Facepunch; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them. You will find its current players, queue and world creation time among the tags, displayed at the top of this page.
On which Rust Server Trends lists does iTactless Private appear?
You will find iTactless Private on the following Rust Server Trends lists: Rust community servers without the side modes and Vanilla Rust servers, recorded live. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
Connecting
What steps get you onto iTactless Private?
To join, enter client.connect 169.155.120.129:9140 in the console, opened with F1. Launch Rust and join on this page is the other option: it starts Rust through Steam and makes the connection for you.
Magnitude scale. M = log10 of the absolute the change in players over 24 hours: M1.0 is 10 players, M2.0 is 100, M3.0 is 1,000. Classes: micro under 1, minor 1–2, light 2–3, moderate 3–4, strong 4 and over. ▲ rising, ▼ falling.